Light Show

Note

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Kit purchase

Looking for parts? Check out our all-in-one kits below — packed with components, beginner-friendly guides, and tons of fun.

../_images/elite_explore_kit.png

Name

Includes Arduino board

PURCHASE LINK

Ultimate Sensor Kit

Arduino Uno R4 Minima

BUY

Elite Explorer Kit

Arduino Uno R4 WiFi

BUY

3 in 1 Ultimate Starter Kit

Arduino Uno R4 Minima

BUY

Universal Maker Sensor Kit

×

BUY

Course Introduction

In this lesson, you will learn how to use Arduino along with LEDs, and resistors to create a light show.

Note

If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.

Required Components

In this project, we need the following components:

SN

COMPONENT INTRODUCTION

QUANTITY

PURCHASE LINK

1

Arduino UNO R4 Minima

1

BUY

2

USB Type-C cable

1

3

Breadboard

1

BUY

4

Wires

Several

BUY

5

1kΩ resistor

Several

BUY

6

LED

Several

BUY

Wiring

../_images/Light_Show_bb.png

Common Connections:

  • LED

    • Connect the LEDs cathode to negative power bus on the breadboard, and the LEDs anode to a 1kΩ resistor then to the 2 to 13 on the Arduino.

Writing the Code

Note

  • You can copy this code into Arduino IDE.

  • Don’t forget to select the board(Arduino UNO R4 Minima) and the correct port before clicking the Upload button.

// Define LED pins
const int ledPins[] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13};
const int numLeds = 12;

void setup() {
  // Set all LED pins as outputs and turn them off
  for (int i = 0; i < numLeds; i++) {
    pinMode(ledPins[i], OUTPUT);
    digitalWrite(ledPins[i], LOW);
  }
}

void loop() {
  waterfallEffect(true);    // Waterfall (forward)
  waterfallEffect(false);   // Waterfall (reverse)
  bouncingEffect();         // Bouncing (in and out)
  bouncingEffect();
  waveEffect();             // Wave pattern
  waveEffect();
  alternatingEffect();      // Alternating even/odd LEDs
  runningBackEffect();      // Running light back and forth
  ladderEffect();           // Ladder on/off sequence
  progressiveKeepEffect();  // Progressive lighting
  progressiveKeepEffect();
  dualSlidingEffect();      // Dual sliding from ends to center and back
  dualSlidingEffect();
  dualSlidingEffect();
}

void dualSlidingEffect() {
  // Move inward, blinking symmetrically
  for (int i = 0; i < numLeds / 2; i++) {
    for (int j = 0; j < 3; j++) {
      digitalWrite(ledPins[i], HIGH);
      digitalWrite(ledPins[numLeds - 1 - i], HIGH);
      delay(10);
      digitalWrite(ledPins[i], LOW);
      digitalWrite(ledPins[numLeds - 1 - i], LOW);
      delay(10);
    }
    delay(50);
  }

  // Move outward, blinking symmetrically
  for (int i = numLeds / 2 - 1; i >= 0; i--) {
    for (int j = 0; j < 3; j++) {
      digitalWrite(ledPins[i], HIGH);
      digitalWrite(ledPins[numLeds - 1 - i], HIGH);
      delay(10);
      digitalWrite(ledPins[i], LOW);
      digitalWrite(ledPins[numLeds - 1 - i], LOW);
      delay(10);
    }
    delay(50);
  }
}

// Waterfall effect: LEDs turn on/off in sequence
void waterfallEffect(bool direction) {
  if (direction) {
    for (int i = 0; i < numLeds; i++) {
      digitalWrite(ledPins[i], HIGH);
      delay(50);
    }
    for (int i = 0; i < numLeds; i++) {
      digitalWrite(ledPins[i], LOW);
      delay(50);
    }
  } else {
    for (int i = numLeds - 1; i >= 0; i--) {
      digitalWrite(ledPins[i], HIGH);
      delay(50);
    }
    for (int i = numLeds - 1; i >= 0; i--) {
      digitalWrite(ledPins[i], LOW);
      delay(50);
    }
  }
}

// Bouncing effect: inward and outward lighting
void bouncingEffect() {
  for (int i = 0; i < numLeds / 2; i++) {
    digitalWrite(ledPins[i], HIGH);
    digitalWrite(ledPins[numLeds - 1 - i], HIGH);
    delay(50);
  }
  for (int i = 0; i < numLeds / 2; i++) {
    digitalWrite(ledPins[i], LOW);
    digitalWrite(ledPins[numLeds - 1 - i], LOW);
    delay(50);
  }

  for (int i = numLeds / 2 - 1; i >= 0; i--) {
    digitalWrite(ledPins[i], HIGH);
    digitalWrite(ledPins[numLeds - 1 - i], HIGH);
    delay(50);
  }
  for (int i = numLeds / 2 - 1; i >= 0; i--) {
    digitalWrite(ledPins[i], LOW);
    digitalWrite(ledPins[numLeds - 1 - i], LOW);
    delay(50);
  }
}

// Wave effect: LEDs create a moving wave
void waveEffect() {
  for (int i = 0; i < numLeds; i++) {
    digitalWrite(ledPins[i], HIGH);
    if (i > 1) digitalWrite(ledPins[i - 2], LOW);
    delay(50);
  }
  for (int i = numLeds - 1; i >= 0; i--) {
    digitalWrite(ledPins[i], HIGH);
    if (i < numLeds - 2) digitalWrite(ledPins[i + 2], LOW);
    delay(50);
  }
  for (int i = 0; i < 2; i++) {
    digitalWrite(ledPins[numLeds - 1 - i], LOW);
  }
}

// Alternating blink effect: even/odd LEDs alternate
void alternatingEffect() {
  for (int i = 0; i < 5; i++) {
    for (int j = 0; j < numLeds; j += 2) {
      digitalWrite(ledPins[j], HIGH);
      digitalWrite(ledPins[j + 1], LOW);
    }
    delay(300);
    for (int j = 0; j < numLeds; j += 2) {
      digitalWrite(ledPins[j], LOW);
      digitalWrite(ledPins[j + 1], HIGH);
    }
    delay(300);
  }
}

// Running effect: light moves left-to-right and back
void runningBackEffect() {
  for (int i = 0; i < numLeds; i++) {
    digitalWrite(ledPins[i], HIGH);
    delay(50);
    digitalWrite(ledPins[i], LOW);
  }
  for (int i = numLeds - 1; i >= 0; i--) {
    digitalWrite(ledPins[i], HIGH);
    delay(50);
    digitalWrite(ledPins[i], LOW);
  }
}

// Ladder effect: sequential on/off like climbing steps
void ladderEffect() {
  for (int i = 0; i < numLeds; i++) {
    digitalWrite(ledPins[i], HIGH);
    delay(50);
  }
  for (int i = numLeds - 1; i >= 0; i--) {
    digitalWrite(ledPins[i], LOW);
    delay(50);
  }
}

// Progressive keep effect: gradually light LEDs and keep previous ones on
void progressiveKeepEffect() {
  for (int round = 0; round < numLeds; round++) {
    for (int i = 0; i < numLeds; i++) {
      digitalWrite(ledPins[i], LOW);
    }

    for (int i = numLeds - 1; i >= numLeds - round; i--) {
      digitalWrite(ledPins[i], HIGH);
    }

    for (int i = 0; i < numLeds - round; i++) {
      digitalWrite(ledPins[i], HIGH);
      if (i > 0) {
        digitalWrite(ledPins[i - 1], LOW);
      }
      delay(50);
    }

    if (numLeds - round - 1 >= 0) {
      digitalWrite(ledPins[numLeds - round - 1], LOW);
    }
  }
}

// Center spread effect: LEDs light from the center outwards and then back
// (Not called in the loop)
void centerSpreadEffect() {
  int center = numLeds / 2;
  for (int offset = 0; offset < center; offset++) {
    digitalWrite(ledPins[center - offset - 1], HIGH);
    digitalWrite(ledPins[center + offset], HIGH);
    delay(100);
  }
  for (int offset = center - 1; offset >= 0; offset--) {
    digitalWrite(ledPins[center - offset - 1], LOW);
    digitalWrite(ledPins[center + offset], LOW);
    delay(100);
  }
}