Color Memory
Note
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Kit purchase
Looking for parts? Check out our all-in-one kits below — packed with components, beginner-friendly guides, and tons of fun.
Name |
Includes Arduino board |
PURCHASE LINK |
|---|---|---|
Ultimate Sensor Kit |
Arduino Uno R4 Minima |
|
Elite Explorer Kit |
Arduino Uno R4 WiFi |
|
3 in 1 Ultimate Starter Kit |
Arduino Uno R4 Minima |
|
Universal Maker Sensor Kit |
× |
Course Introduction
In this lesson, you’ll use four LCDs, four buttons, and a passive buzzer with the Arduino R4 UNO to create a color memory game.
At the start of the game, an LED lights up at random. The player must press the corresponding button to proceed. A wrong input ends the game.
Note
If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.
Required Components
In this project, we need the following components:
SN |
COMPONENT INTRODUCTION |
QUANTITY |
PURCHASE LINK |
|---|---|---|---|
1 |
Arduino UNO R4 Minima |
1 |
|
2 |
USB Type-C cable |
1 |
|
3 |
Breadboard |
1 |
|
4 |
Wires |
Several |
|
5 |
Passive Buzzer |
1 |
|
6 |
Button |
4 |
|
7 |
LED |
4 |
|
8 |
220Ω resistor |
4 |
Wiring
Common Connections:
LEDS
Blue: Connect the LED anode to 8 on the Arduino, and the cathode to a 220Ω resistor, then to the negative power bus on the breadboard.
Green: Connect the LED anode to 6 on the Arduino, and the cathode to a 220Ω resistor, then to the negative power bus on the breadboard.
Yellow: Connect the LED anode to 4**on the Arduino , and the **cathode to a 220Ω resistor, then to the negative power bus on the breadboard.
Red: Connect the LED anode to 2 on the Arduino, and the cathode to a 220Ω resistor, then to the negative power bus on the breadboard.
Passive Buzzer
+: Connect to 12 on the Arduino.
-: Connect to breadboard’s negative power bus.
Buttons
Blue Button: Connect to the Blue LED’s cathode on the breadboard, and the other end to 9 on the Arduino board.
Green Butto: Connect to the Green LED’s cathode on the breadboard, and the other end to 7 on the Arduino board.
Yellow Butto: Connect to the Yellow LED’s cathode on the breadboard, and the other end to 5 on the Arduino board.
Red Butto: Connect to the Red LED’s cathode on the breadboard, and the other end to 3 on the Arduino board.
Writing the Code
Note
You can copy this code into Arduino IDE.
Don’t forget to select the board(Arduino UNO R4 Minima) and the correct port before clicking the Upload button.
// LED and button pin definitions
const int redLED = 2;
const int yellowLED = 4;
const int greenLED = 6;
const int blueLED = 8;
const int redButton = 3;
const int yellowButton = 5;
const int greenButton = 7;
const int blueButton = 9;
const int buzzer = 12;
int sequence[100]; // Store the random sequence
int playerInput[100]; // Store the player's input sequence
int level = 0; // Current game level
bool gameOver = false; // Flag to check if the game is over
void setup() {
// Initialize pin modes
pinMode(redLED, OUTPUT);
pinMode(yellowLED, OUTPUT);
pinMode(greenLED, OUTPUT);
pinMode(blueLED, OUTPUT);
pinMode(redButton, INPUT_PULLUP);
pinMode(yellowButton, INPUT_PULLUP);
pinMode(greenButton, INPUT_PULLUP);
pinMode(blueButton, INPUT_PULLUP);
pinMode(buzzer, OUTPUT);
Serial.begin(9600); // Debugging purpose
// Start the game
startGame();
}
void loop() {
if (!gameOver) {
// Play the current color sequence
playSequence();
// Check player's input
if (!getPlayerInput()) {
endGame();
} else {
delay(500); // Shorten delay after player input
}
} else {
// Restart the game after a short delay
delay(1500); // Shorten restart delay
startGame();
}
}
void startGame() {
// Initialize game state
level = 1;
gameOver = false;
// Turn on all LEDs and play a sound to indicate game start
digitalWrite(redLED, HIGH);
digitalWrite(yellowLED, HIGH);
digitalWrite(greenLED, HIGH);
digitalWrite(blueLED, HIGH);
tone(buzzer, 1000, 500);
delay(500); // Shorten the LED on time at the start
// Turn off all LEDs
digitalWrite(redLED, LOW);
digitalWrite(yellowLED, LOW);
digitalWrite(greenLED, LOW);
digitalWrite(blueLED, LOW);
randomSeed(analogRead(A0)); // Use analog pin to generate a random seed
delay(500); // Shortened delay before game starts
}
void playSequence() {
// Generate a random LED sequence, ensure the number corresponds to a valid LED
sequence[level - 1] = random(1, 5); // Generate random value between 1 and 4 for colors
// Play the current LED and sound sequence
for (int i = 0; i < level; i++) {
lightUpLED(sequence[i]);
delay(300); // Shortened delay between each sequence
}
}
bool getPlayerInput() {
for (int i = 0; i < level; i++) {
bool inputReceived = false;
while (!inputReceived) {
if (digitalRead(redButton) == LOW) {
playerInput[i] = 1; // Red button pressed
lightUpLED(1); // Light up corresponding LED and play sound
inputReceived = true;
} else if (digitalRead(yellowButton) == LOW) {
playerInput[i] = 2; // Yellow button pressed
lightUpLED(2); // Light up corresponding LED and play sound
inputReceived = true;
} else if (digitalRead(greenButton) == LOW) {
playerInput[i] = 3; // Green button pressed
lightUpLED(3); // Light up corresponding LED and play sound
inputReceived = true;
} else if (digitalRead(blueButton) == LOW) {
playerInput[i] = 4; // Blue button pressed
lightUpLED(4); // Light up corresponding LED and play sound
inputReceived = true;
}
}
// Check if player input matches the sequence
if (playerInput[i] != sequence[i]) {
return false; // Player input is incorrect
}
delay(200); // Shorten delay after player input confirmation
}
level++; // Increase level after correct input
return true;
}
void endGame() {
gameOver = true; // Set game over flag
// Flash LEDs and play sound to indicate the game is over
for (int i = 0; i < 5; i++) {
digitalWrite(redLED, HIGH);
digitalWrite(yellowLED, HIGH);
digitalWrite(greenLED, HIGH);
digitalWrite(blueLED, HIGH);
tone(buzzer, 1000, 300); // Quick sound for game over
delay(200); // Faster flashing
digitalWrite(redLED, LOW);
digitalWrite(yellowLED, LOW);
digitalWrite(greenLED, LOW);
digitalWrite(blueLED, LOW);
delay(200);
}
}
void lightUpLED(int color) {
// Light up the corresponding LED and play a sound based on the color
switch (color) {
case 1: // Red
digitalWrite(redLED, HIGH);
tone(buzzer, 500, 300);
break;
case 2: // Yellow
digitalWrite(yellowLED, HIGH);
tone(buzzer, 600, 300);
break;
case 3: // Green
digitalWrite(greenLED, HIGH);
tone(buzzer, 700, 300);
break;
case 4: // Blue
digitalWrite(blueLED, HIGH);
tone(buzzer, 800, 300);
break;
}
delay(300); // Shorten LED on time
// Turn off all LEDs
digitalWrite(redLED, LOW);
digitalWrite(yellowLED, LOW);
digitalWrite(greenLED, LOW);
digitalWrite(blueLED, LOW);
}