Catch Game

Note

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Kit purchase

Looking for parts? Check out our all-in-one kits below — packed with components, beginner-friendly guides, and tons of fun.

../_images/elite_explore_kit.png

Name

Includes Arduino board

PURCHASE LINK

Ultimate Sensor Kit

Arduino Uno R4 Minima

BUY

Elite Explorer Kit

Arduino Uno R4 WiFi

BUY

3 in 1 Ultimate Starter Kit

Arduino Uno R4 Minima

BUY

Universal Maker Sensor Kit

×

BUY

Course Introduction

This project is a simple catching game using an OLED display, joystick, and Arduino R4 UNO. Move the basket to catch falling apples and avoid spiky bombs.

Catching apples increases your score, while bombs reduce it. Press the joystick button to start or restart the 30-second game.

Note

If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.

Required Components

In this project, we need the following components:

SN

COMPONENT INTRODUCTION

QUANTITY

PURCHASE LINK

1

Arduino UNO R4 WIFI

1

BUY

2

USB Type-C cable

1

3

Breadboard

1

BUY

4

Wires

Several

BUY

5

Joystick Module

1

BUY

6

OLED Display Module

1

BUY

Wiring

../_images/catch_game_bb.png

Common Connections:

  • OLED Display Module

    • SDA: Connect to A4 on the Arduino.

    • SCK: Connect to A5 on the Arduino.

    • GND: Connect to breadboard’s negative power bus.

    • VCC: Connect to breadboard’s red power bus.

  • Joystick Module

    • VRY: Connect to A1 on the Arduino.

    • VRX: Connect to A0 on the Arduino.

    • SW: Connect to 2 on the Arduino.

    • GND: Connect to breadboard’s negative power bus.

    • VCC: Connect to breadboard’s red power bus.

Writing the Code

Note

  • You can copy this code into Arduino IDE.

  • To install the library, use the Arduino Library Manager and search for Adafruit SSD1306 and Adafruit GFX and install it.

  • Don’t forget to select the board(Arduino UNO R4 Minima) and the correct port before clicking the Upload button.

#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET     -1

Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);

const int JOY_X = A0;
const int JOY_BTN = 2;

struct Object {
  int x, y;
  bool isCoin;  // true = coin, false = bomb
  bool active;
};

Object falling;
int playerX = SCREEN_WIDTH / 2;
const int basketWidth = 16;
int score = 0;
unsigned long startTime;
const int gameDuration = 30000; // 30s
bool inGame = false;

void setup() {
  pinMode(JOY_BTN, INPUT_PULLUP);
  display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
  display.clearDisplay();
  display.setTextColor(SSD1306_WHITE);
  showTitle();
}

void loop() {
  if (!inGame) {
    if (digitalRead(JOY_BTN) == LOW) {
      delay(300);
      startGame();
    }
    return;
  }

  unsigned long now = millis();
  if (now - startTime >= gameDuration) {
    inGame = false;
    showGameOver();
    return;
  }

  updateJoystick();
  updateObject();
  checkCollision();
  drawGame();
  delay(50);
}

void showTitle() {
  display.clearDisplay();
  display.setTextSize(2);
  display.setCursor(15, 20);
  display.println("Catching");
  display.setTextSize(1);
  display.setCursor(20, 50);
  display.println("Press to Start");
  display.display();
}

void startGame() {
  inGame = true;
  score = 0;
  startTime = millis();
  playerX = SCREEN_WIDTH / 2;
  spawnObject();
}

void showGameOver() {
  display.clearDisplay();
  display.setTextSize(2);
  display.setCursor(10, 20);
  display.println("Game Over");
  display.setTextSize(1);
  display.setCursor(20, 50);
  display.print("Score: ");
  display.println(score);
  display.display();
}

void updateJoystick() {
  int x = analogRead(JOY_X);
  if (x < 400) playerX -= 4;
  if (x > 600) playerX += 4;
  playerX = constrain(playerX, 0, SCREEN_WIDTH - basketWidth);
}

void spawnObject() {
  falling.active = true;
  falling.y = 0;
  falling.x = random(0, SCREEN_WIDTH - 8);
  falling.isCoin = random(0, 10) < 7;  // 70% coin, 30% bomb
}

void updateObject() {
  if (!falling.active) return;
  falling.y += 4;
  if (falling.y > SCREEN_HEIGHT) {
    falling.active = false;
    spawnObject();
  }
}

void checkCollision() {
  if (!falling.active) return;

  if (falling.y + 6 >= 56 && falling.y + 6 <= 64) {
    if (falling.x + 6 >= playerX && falling.x <= playerX + basketWidth) {
      if (falling.isCoin) score += 1;
      else score -= 1;
      falling.active = false;
      spawnObject();
    }
  }
}

void drawGame() {
  display.clearDisplay();

  // Draw basket
  display.fillRect(playerX, 56, basketWidth, 6, SSD1306_WHITE);

  // Draw falling object
  if (falling.active) {
    if (falling.isCoin) {
      // Apple: big solid circle + stem + leaf
      display.fillCircle(falling.x + 6, falling.y + 6, 6, SSD1306_WHITE);          // Apple body
      display.drawLine(falling.x + 6, falling.y + 1, falling.x + 6, falling.y - 2, SSD1306_WHITE); // Stem
      display.drawPixel(falling.x + 5, falling.y - 3, SSD1306_WHITE);             // Leaf left
      display.drawPixel(falling.x + 7, falling.y - 3, SSD1306_WHITE);             // Leaf right
    } else {
      // Spiky bomb / mine: solid center + 4 spikes
      display.fillCircle(falling.x + 6, falling.y + 6, 5, SSD1306_WHITE);         // Body
      display.drawLine(falling.x + 6, falling.y + 1, falling.x + 6, falling.y - 2, SSD1306_WHITE); // Top spike
      display.drawLine(falling.x + 6, falling.y + 11, falling.x + 6, falling.y + 14, SSD1306_WHITE); // Bottom spike
      display.drawLine(falling.x + 1, falling.y + 6, falling.x - 2, falling.y + 6, SSD1306_WHITE); // Left spike
      display.drawLine(falling.x + 11, falling.y + 6, falling.x + 14, falling.y + 6, SSD1306_WHITE); // Right spike
    }
  }

  // Draw score
  display.setCursor(0, 0);
  display.setTextSize(1);
  display.print("Score: ");
  display.print(score);

  // Draw time left
  display.setCursor(80, 0);
  int remaining = (gameDuration - (millis() - startTime)) / 1000;
  display.print("Time: ");
  display.print(remaining);

  display.display();
}