Color Palette

Note

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Kit purchase

Looking for parts? Check out our all-in-one kits below — packed with components, beginner-friendly guides, and tons of fun.

../_images/elite_explore_kit.png

Name

Includes Arduino board

PURCHASE LINK

Ultimate Sensor Kit

Arduino Uno R4 Minima

BUY

Elite Explorer Kit

Arduino Uno R4 WiFi

BUY

3 in 1 Ultimate Starter Kit

Arduino Uno R4 Minima

BUY

Universal Maker Sensor Kit

×

BUY

Course Introduction

In this lesson, you’ll use an RGB LED and four buttons with the Arduino UNO R4 WIFI to create an interactive color palette.

Press the red, green, or blue button to display a color. Short-press the function button to mix in another color, or long-press it to clear the current color.

Note

If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.

Required Components

In this project, we need the following components:

SN

COMPONENT INTRODUCTION

QUANTITY

PURCHASE LINK

1

Arduino UNO R4 WIFI

1

BUY

2

USB Type-C cable

1

3

Breadboard

1

BUY

4

Wires

Several

BUY

5

Button

4

BUY

6

RGB LED

1

BUY

7

220Ω resistor

3

BUY

Wiring

../_images/color_palette_bb.png

Common Connections:

  • RGB LED

    • Blue pin: Connect the LED Blue pin to a 220Ω resistor, then to 10 on the Arduino.

    • Green pin: Connect the LED Green pin to a 220Ω resistor, then to 11 on the Arduino.

    • Red pin: Connect the LED Red pin to a 220Ω resistor, then to 9 on the Arduino.

    • Long pin: Connect the LED long pin to the negative power bus on the breadboard.

  • Buttons

    • Blue Button: Connect to the negative power bus on the breadboard, and the other end to 8 on the Arduino board.

    • Green Button: Connect to the negative power bus on the breadboard, and the other end to 4 on the Arduino board.

    • Red Button: Connect to the negative power bus on the breadboard, and the other end to 2 on the Arduino board.

    • Plus Button: Connect to the negative power bus on the breadboard, and the other end to 12 on the Arduino board.

Writing the Code

Note

  • You can copy this code into Arduino IDE.

  • Don’t forget to select the board(Arduino UNO R4 WIFI/Minima) and the correct port before clicking the Upload button.

/*
  Arduino UNO R4 LED Color Palette

  Buttons:
  Red button      -> D2
  Green button    -> D4
  Blue button     -> D8
  Function button -> D12

  The other side of each button connects to GND.

  RGB LED:
  Red channel   -> D9
  Green channel -> D11
  Blue channel  -> D10
  Common cathode -> GND

  Operation:
  1. Press a color button to display that color.
  2. Short-press the function button.
  3. Press another color button to mix colors.
  4. Repeat to add another color.
  5. Long-press the function button to clear all colors.
*/

// ==================== RGB LED pins ====================

const byte RED_LED_PIN   = 9;
const byte GREEN_LED_PIN = 11;
const byte BLUE_LED_PIN  = 10;

// ==================== Button pins ====================

const byte RED_BUTTON_PIN      = 2;
const byte GREEN_BUTTON_PIN    = 4;
const byte BLUE_BUTTON_PIN     = 8;
const byte FUNCTION_BUTTON_PIN = 12;

// ==================== Settings ====================

const unsigned long DEBOUNCE_TIME = 40;
const unsigned long LONG_PRESS_TIME = 1200;

// false: common-cathode RGB LED, common pin connected to GND
// true: common-anode RGB LED, common pin connected to 5V
const bool COMMON_ANODE = false;

// ==================== Color definitions ====================

struct Color {
  byte red;
  byte green;
  byte blue;
};

const Color RED_COLOR = {
  255, 0, 0
};

const Color GREEN_COLOR = {
  0, 255, 0
};

const Color BLUE_COLOR = {
  0, 0, 255
};

// ==================== Button structure ====================

struct Button {
  byte pin;
  bool stableState;
  bool lastReading;
  unsigned long lastChangeTime;
  bool pressed;

  void begin(byte buttonPin) {
    pin = buttonPin;

    pinMode(pin, INPUT_PULLUP);

    stableState = digitalRead(pin);
    lastReading = stableState;
    lastChangeTime = millis();
    pressed = false;
  }

  void update() {
    pressed = false;

    bool currentReading = digitalRead(pin);

    if (currentReading != lastReading) {
      lastReading = currentReading;
      lastChangeTime = millis();
    }

    if (millis() - lastChangeTime >= DEBOUNCE_TIME) {
      if (currentReading != stableState) {
        stableState = currentReading;

        if (stableState == LOW) {
          pressed = true;
        }
      }
    }
  }

  bool isHeld() const {
    return stableState == LOW;
  }
};

// ==================== Button objects ====================

Button redButton;
Button greenButton;
Button blueButton;
Button functionButton;

// ==================== Color mixing variables ====================

unsigned int totalRed = 0;
unsigned int totalGreen = 0;
unsigned int totalBlue = 0;

byte colorCount = 0;

bool addMode = false;

// ==================== Function button variables ====================

unsigned long functionPressStart = 0;

bool functionWasPressed = false;
bool longPressTriggered = false;

// ==================== RGB LED functions ====================

void writeLedChannel(byte pin, byte brightness) {
  if (COMMON_ANODE) {
    analogWrite(pin, 255 - brightness);
  } else {
    analogWrite(pin, brightness);
  }
}

void setLedColor(byte red, byte green, byte blue) {
  writeLedChannel(RED_LED_PIN, red);
  writeLedChannel(GREEN_LED_PIN, green);
  writeLedChannel(BLUE_LED_PIN, blue);
}

void turnOffLed() {
  setLedColor(0, 0, 0);
}

// ==================== Color functions ====================

void showMixedColor() {
  if (colorCount == 0) {
    turnOffLed();
    return;
  }

  byte finalRed = totalRed / colorCount;
  byte finalGreen = totalGreen / colorCount;
  byte finalBlue = totalBlue / colorCount;

  setLedColor(finalRed, finalGreen, finalBlue);

  Serial.print("RGB: ");
  Serial.print(finalRed);
  Serial.print(", ");
  Serial.print(finalGreen);
  Serial.print(", ");
  Serial.println(finalBlue);
}

void selectColor(const Color &newColor, const char *colorName) {
  if (addMode && colorCount > 0) {
    // Add the selected color to the current mixture
    totalRed += newColor.red;
    totalGreen += newColor.green;
    totalBlue += newColor.blue;

    colorCount++;
    addMode = false;

    Serial.print(colorName);
    Serial.println(" added.");
  } else {
    // Start a new color selection
    totalRed = newColor.red;
    totalGreen = newColor.green;
    totalBlue = newColor.blue;

    colorCount = 1;
    addMode = false;

    Serial.print(colorName);
    Serial.println(" selected.");
  }

  showMixedColor();
}

void clearColors() {
  totalRed = 0;
  totalGreen = 0;
  totalBlue = 0;

  colorCount = 0;
  addMode = false;

  turnOffLed();

  Serial.println("All colors cleared.");
}

// ==================== Setup ====================

void setup() {
  Serial.begin(115200);

  pinMode(RED_LED_PIN, OUTPUT);
  pinMode(GREEN_LED_PIN, OUTPUT);
  pinMode(BLUE_LED_PIN, OUTPUT);

  redButton.begin(RED_BUTTON_PIN);
  greenButton.begin(GREEN_BUTTON_PIN);
  blueButton.begin(BLUE_BUTTON_PIN);
  functionButton.begin(FUNCTION_BUTTON_PIN);

  turnOffLed();

  Serial.println("LED Color Palette ready.");
}

// ==================== Main loop ====================

void loop() {
  redButton.update();
  greenButton.update();
  blueButton.update();
  functionButton.update();

  // Red button: D2
  if (redButton.pressed) {
    selectColor(RED_COLOR, "Red");
  }

  // Green button: D4
  if (greenButton.pressed) {
    selectColor(GREEN_COLOR, "Green");
  }

  // Blue button: D8
  if (blueButton.pressed) {
    selectColor(BLUE_COLOR, "Blue");
  }

  // Function button was pressed
  if (functionButton.pressed) {
    functionPressStart = millis();
    functionWasPressed = true;
    longPressTriggered = false;
  }

  // Long-press the function button to clear all colors
  if (
    functionButton.isHeld() &&
    functionWasPressed &&
    !longPressTriggered &&
    millis() - functionPressStart >= LONG_PRESS_TIME
  ) {
    clearColors();
    longPressTriggered = true;
  }

  // Function button was released
  if (
    functionWasPressed &&
    !functionButton.isHeld()
  ) {
    // Short press: enable color addition
    if (!longPressTriggered) {
      if (colorCount > 0) {
        addMode = true;
        Serial.println(
          "Add mode enabled. Press another color button."
        );
      } else {
        Serial.println(
          "Select a color first."
        );
      }
    }

    functionWasPressed = false;
  }
}