Lights Off
Note
🌟 Welcome to the SunFounder Facebook Community! Whether you’re into Raspberry Pi, Arduino, or ESP32, you’ll find inspiration, help ideas here.
✅ Be the first to get free learning resources.
✅ Stay updated on new products & exclusive giveaways.
✅ Share your creations and get real feedback.
Kit purchase
Looking for parts? Check out our all-in-one kits below — packed with components, beginner-friendly guides, and tons of fun.
Name |
Includes Arduino board |
PURCHASE LINK |
|---|---|---|
Ultimate Sensor Kit |
Arduino Uno R4 Minima |
|
Elite Explorer Kit |
Arduino Uno R4 WiFi |
|
3 in 1 Ultimate Starter Kit |
Arduino Uno R4 Minima |
|
Universal Maker Sensor Kit |
× |
Course Introduction
In this lesson, you will learn how to use Arduino along with servo motor, buttons, LED, and resistor to create a light play game.
Pressing the button to start.
Note
If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.
Required Components
In this project, we need the following components:
SN |
COMPONENT INTRODUCTION |
QUANTITY |
PURCHASE LINK |
|---|---|---|---|
1 |
Arduino UNO R4 Minima/Arduino UNO R4 WIFI |
1 |
|
2 |
USB Type-C cable |
1 |
|
3 |
Breadboard |
1 |
|
4 |
Wires |
Several |
|
5 |
220Ω resistor |
1 |
|
6 |
Button |
2 |
|
7 |
LED |
1 |
|
8 |
Digital Servo Motor |
1 |
Wiring
Common Connections:
LED
Connect the LED cathode to the negative power bus on the breadboard, and the LED anode to a 1kΩ resistor then to 5 on the Arduino.
Button-ON
Connect to breadboard’s negative power bus.
Connect to 2 on the Arduino.
Button-OFF
Connect to breadboard’s negative power bus.
Connect to 3 on the Arduino.
Digital Servo Motor
Connect to breadboard’s positive power bus.
Connect to breadboard’s negative power bus.
Connect to 9 on the Arduino.
Writing the Code
Note
You can copy this code into Arduino IDE.
Don’t forget to select the board(Arduino UNO R4 WIFI/Minima) and the correct port before clicking the Upload button.
#include <Servo.h>
// Pins
const int BUTTON_ON_PIN = 2;
const int BUTTON_OFF_PIN = 3;
const int LED_PIN = 5;
const int SERVO_PIN = 9;
// Servo angles
const int SERVO_HOME_ANGLE = 0;
const int SERVO_PRESS_ANGLE = 30;
// Timing
const unsigned long WAIT_BEFORE_PRESS = 2000;
const unsigned long SERVO_PRESS_TIME = 600;
const unsigned long DEBOUNCE_DELAY = 200;
Servo switchServo;
bool lightOn = false;
bool servoTriggered = false;
bool lastButtonOnState = HIGH;
bool lastButtonOffState = HIGH;
unsigned long lightOnTime = 0;
unsigned long lastButtonOnTime = 0;
unsigned long lastButtonOffTime = 0;
void setup() {
pinMode(BUTTON_ON_PIN, INPUT_PULLUP);
pinMode(BUTTON_OFF_PIN, INPUT_PULLUP);
pinMode(LED_PIN, OUTPUT);
switchServo.attach(SERVO_PIN);
switchServo.write(SERVO_HOME_ANGLE);
digitalWrite(LED_PIN, LOW);
}
void loop() {
handleButtons();
if (lightOn && !servoTriggered) {
if (millis() - lightOnTime >= WAIT_BEFORE_PRESS) {
pressOffButton();
servoTriggered = true;
}
}
}
void handleButtons() {
bool currentButtonOnState = digitalRead(BUTTON_ON_PIN);
bool currentButtonOffState = digitalRead(BUTTON_OFF_PIN);
unsigned long now = millis();
if (lastButtonOnState == HIGH && currentButtonOnState == LOW) {
if (now - lastButtonOnTime > DEBOUNCE_DELAY) {
lightOn = true;
servoTriggered = false;
lightOnTime = now;
digitalWrite(LED_PIN, HIGH);
lastButtonOnTime = now;
}
}
if (lastButtonOffState == HIGH && currentButtonOffState == LOW) {
if (now - lastButtonOffTime > DEBOUNCE_DELAY) {
lightOn = false;
digitalWrite(LED_PIN, LOW);
switchServo.write(SERVO_HOME_ANGLE);
lastButtonOffTime = now;
}
}
lastButtonOnState = currentButtonOnState;
lastButtonOffState = currentButtonOffState;
}
void pressOffButton() {
switchServo.write(SERVO_PRESS_ANGLE);
delay(SERVO_PRESS_TIME);
if (digitalRead(BUTTON_OFF_PIN) == LOW) {
lightOn = false;
digitalWrite(LED_PIN, LOW);
}
switchServo.write(SERVO_HOME_ANGLE);
}