5.11 Toggle the Joystick¶
If you play a lot of video games, then you should be very familiar with the Joystick. It is usually used to move the character around, rotate the screen, etc.
The principle behind Joystick’s ability to allow the computer to read our actions is very simple. It can be thought of as consisting of two potentiometers that are perpendicular to each other. These two potentiometers measure the analog value of the joystick vertically and horizontally, resulting in a value (x,y) in a planar right-angle coordinate system.
The joystick of this kit also has a digital input, which is activated when the joystick is pressed.
Required Components
In this project, we need the following components.
It’s definitely convenient to buy a whole kit, here’s the link:
Name |
ITEMS IN THIS KIT |
LINK |
---|---|---|
ESP32 Starter Kit |
320+ |
You can also buy them separately from the links below.
COMPONENT INTRODUCTION |
PURCHASE LINK |
---|---|
- |
|
Available Pins
Here is a list of available pins on the ESP32 board for this project.
For Analog Input
IO14, IO25, I35, I34, I39, I36
For Digital Input
IO13, IO12, IO14, IO27, IO26, IO25, IO33, IO15, IO2, IO0, IO4, IO5, IO18, IO19, IO21, IO22, IO23
Schematic
The SW (Z-axis) pin is connected to IO33, which has a built-in 4.7K pull-up resistor. Therefore, when the SW button is not pressed, it will output a high level. When the button is pressed, it will output a low level.
I34 and I35 will change their values as you manipulate the joystick. The range of values is from 0 to 4095.
Wiring
Code
Note
Open the
5.11_joystick.ino
file under the path ofesp32-starter-kit-main\c\codes\5.11_joystick
.After selecting the board (ESP32 Dev Module) and the appropriate port, click the Upload button.
Open the serial monitor after the code has been uploaded successfully to see the x,y,z values of the joystick.
The x-axis and y-axis values are analog values that vary from 0 to 4095.
The Z-axis is a digital value with a status of 1 or 0 ( when pressed, it is 0 ).