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Lesson 32: Passive Buzzer Module
In this lesson, you will learn how to play a melody on a passive buzzer module using Arduino. We’ll cover programming the Arduino to control the buzzer and create various note durations. This project is ideal for beginners as it provides hands-on experience in producing sound and understanding musical notes within electronic components. You’ll also gain practical insight into using the Arduino Uno board and the passive buzzer module.
Required Components
In this project, we need the following components.
It’s definitely convenient to buy a whole kit, here’s the link:
Name |
ITEMS IN THIS KIT |
LINK |
|---|---|---|
Universal Maker Sensor Kit |
94 |
You can also buy them separately from the links below.
Component Introduction |
Purchase Link |
|---|---|
Arduino UNO R3 or R4 |
|
Wiring
Code
Code Analysis
Including the pitches library: This library provides the frequency values for various musical notes, allowing you to use musical notation in your code.
#include "pitches.h"
Defining constants and arrays:
buzzerPinis the digital pin on the Arduino where the buzzer is connected.melody[]is an array that stores the sequence of notes to be played.noteDurations[]is an array that stores the duration of each note in the melody.
const int buzzerPin = 8; int melody[] = { NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 }; int noteDurations[] = { 4, 8, 8, 4, 4, 4, 4, 4 };
Playing the melody:
The
forloop iterates over each note in the melody.The
tone()function plays a note on the buzzer for a specific duration.A delay is added between notes to distinguish them.
The
noTone()function stops the sound.
void setup() { for (int thisNote = 0; thisNote < 8; thisNote++) { int noteDuration = 1000 / noteDurations[thisNote]; tone(buzzerPin, melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); noTone(buzzerPin); } }
Empty loop function: Since the melody is played only once in the setup, there’s no code in the loop function.