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Lesson 32: Passive Buzzer Module

In this lesson, you’ll learn to play a melody on a passive buzzer module using an ESP32 Development Board. We’ll cover programming the ESP32 to control the buzzer and create musical notes with varying durations. This project is ideal for beginners in electronics and programming, providing hands-on experience in sound generation and basic digital sound principles. You’ll develop practical skills in utilizing the ESP32 board and integrating simple components like the passive buzzer.

Required Components

In this project, we need the following components.

It’s definitely convenient to buy a whole kit, here’s the link:

Name

ITEMS IN THIS KIT

LINK

Universal Maker Sensor Kit

94

Universal Maker Sensor Kit

You can also buy them separately from the links below.

Component Introduction

Purchase Link

ESP32 & Development Board (ESP32 Board)

BUY

Passive Buzzer Module

BUY

Breadboard

BUY

Wiring

../_images/Lesson_32_Passive_buzzer_esp32_bb.png

Code

Code Analysis

  1. Including the pitches library:

    This library provides the frequency values for various musical notes, allowing you to use musical notation in your code.

    #include "pitches.h"
    
  2. Defining constants and arrays:

    • buzzerPin is the digital pin on the ESP32 Development Board where the buzzer is connected.

    • melody[] is an array that stores the sequence of notes to be played.

    • noteDurations[] is an array that stores the duration of each note in the melody.


    const int buzzerPin = 25;
    int melody[] = {
      NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
    };
    int noteDurations[] = {
      4, 8, 8, 4, 4, 4, 4, 4
    };
    
  3. Playing the melody:

    • The for loop iterates over each note in the melody.

    • The tone() function plays a note on the buzzer for a specific duration.

    • A delay is added between notes to distinguish them.

    • The noTone() function stops the sound.


    void setup() {
      for (int thisNote = 0; thisNote < 8; thisNote++) {
        int noteDuration = 1000 / noteDurations[thisNote];
        tone(buzzerPin, melody[thisNote], noteDuration);
        int pauseBetweenNotes = noteDuration * 1.30;
        delay(pauseBetweenNotes);
        noTone(buzzerPin);
      }
    }
    
  4. Empty loop function:

    Since the melody is played only once in the setup, there’s no code in the loop function.