Joystick Module

Overview

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks are often used to control video games and robots. A Joystick PS2 is used here.

Required Components

In this project, we need the following components.

It’s definitely convenient to buy a whole kit, here’s the link:

Name

ITEMS IN THIS KIT

LINK

Elite Explorer Kit

300+

Elite Explorer Kit

You can also buy them separately from the links below.

COMPONENT INTRODUCTION

PURCHASE LINK

Arduino Uno R4 WiFi

-

Breadboard

BUY

Jumper Wires

BUY

Joystick Module

BUY

Wiring

../_images/20-joystick_bb.png

Schematic Diagram

This module has two analog outputs (corresponding to X,Y biaxial offsets).

In this experiment, we use the Uno board to detect the moving direction of the Joystick knob.

../_images/20_joystick_schematic.png

Code

Note

  • You can open the file 20-joystick.ino under the path of elite-explorer-kit-main\basic_project\20-joystick directly.

  • Or copy this code into Arduino IDE.

Now, when you push the rocker, the coordinates of the X and Y axes displayed on the Serial Monitor will change accordingly. Pressing the button will also display the coordinate Z=0.

Code Analysis

The code is use the serial monitor to print the value of the VRX and VRY pins of the joystick ps2.

void loop()
{
    Serial.print("X: ");
    Serial.print(analogRead(xPin), DEC);  // print the value of VRX in DEC
    Serial.print("|Y: ");
    Serial.print(analogRead(yPin), DEC);  // print the value of VRX in DEC
    Serial.print("|Z: ");
    Serial.println(digitalRead(swPin));  // print the value of SW
    delay(50);
}