Object Detection
Note
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Kit purchase
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Name |
Includes ESP32 board |
PURCHASE LINK |
|---|---|---|
ESP32 Ultimate Starter Kit |
ESP32 WROOM 32E + |
|
Universal Maker Sensor Kit |
Course Introduction
This ESP32 project uses an IR sensor to detect obstacles. When an object is detected, a passive buzzer plays two alert tones (C5 and G5).
If no obstacle is present, the buzzer stays off. It’s a simple alert system for object detection.
Note
If this is your first time working with an ESP32 project, we recommend downloading and reviewing the basic materials first.
Required Components
In this project, we need the following components:
SN |
COMPONENT INTRODUCTION |
QUANTITY |
PURCHASE LINK |
|---|---|---|---|
1 |
ESP-WROOM-32 ESP32 ESP-32S Development Board |
1 |
|
2 |
USB Type-C cable |
1 |
|
3 |
Breadboard |
1 |
|
4 |
Wires |
Several |
|
5 |
IR Obstacle Avoidance Sensor Module |
1 |
|
6 |
Passive Buzzer |
1 |
Wiring
Common Connections:
Passive Buzzer
+: Connect to GPIO4 on the ESP32.
-: Connect to breadboard’s negative power bus.
IR Obstacle Avoidance Sensor Module
OUT: Connect to GPIO23 on the ESP32.
GND: Connect to breadboard’s negative power bus.
VCC: Connect to breadboard’s red power bus.
Writing the Code
Note
Before you begin, you need to upload the pitches.h library to your Arduino. Copy the contents of the library into the Arduino IDE, save it as pitches.h and then upload it to your Arduino.
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
Note
You can copy this code into Arduino IDE.
Don’t forget to select the board(ESP32 Dev module) and the correct port before clicking the Upload button.
// ESP32: IR obstacle + passive buzzer (C5/G5 tones), robust reads
const int SENSOR_PIN = 23; // Sensor DO pin
const int BUZZER_PIN = 4; // Passive buzzer pin
const bool ACTIVE_LOW = true; // Set to false if your DO is HIGH on obstacle
const int FREQ_C5 = 523; // Hz
const int FREQ_G5 = 784; // Hz
void setup() {
// Use pull-up to avoid floating if module DO is open-collector or weak
pinMode(SENSOR_PIN, INPUT_PULLUP);
pinMode(BUZZER_PIN, OUTPUT);
Serial.begin(115200);
Serial.println("ESP32 IR obstacle + buzzer ready.");
}
void loop() {
int raw = digitalRead(SENSOR_PIN);
bool obstacle = ACTIVE_LOW ? (raw == LOW) : (raw == HIGH);
if (obstacle) {
tone(BUZZER_PIN, FREQ_C5, 150);
delay(150);
tone(BUZZER_PIN, FREQ_G5, 150);
delay(150);
} else {
noTone(BUZZER_PIN);
delay(80);
}
}