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3.1.11 GAME– Guess Number

Introduction

Guessing Numbers is a fun party game where you and your friends take turns inputting a number (0~99). The range will be smaller with the inputting of the number till a player answers the riddle correctly. Then the player is defeated and punished. For example, if the lucky number is 51 which the players cannot see, and the player ① inputs 50, the prompt of number range changes to 50~99; if the player ② inputs 70, the range of number can be 50~70; if the player ③ inputs 51, this player is the unlucky one. Here, we use keypad to input numbers and use LCD to output outcomes.

Required Components

In this project, we need the following components.

../_images/list_GAME_Guess_Number.png

It’s definitely convenient to buy a whole kit, here’s the link:

Name

ITEMS IN THIS KIT

LINK

Raphael Kit

337

Raphael Kit

You can also buy them separately from the links below.

COMPONENT INTRODUCTION

PURCHASE LINK

GPIO Extension Board

BUY

Breadboard

BUY

Jumper Wires

BUY

Resistor

BUY

Keypad

-

I2C LCD1602

BUY

Schematic Diagram

T-Board Name

physical

wiringPi

BCM

GPIO18

Pin 12

1

18

GPIO23

Pin 16

4

23

GPIO24

Pin 18

5

24

GPIO25

Pin 22

6

25

SPIMOSI

Pin 19

12

10

GPIO22

Pin 15

3

22

GPIO27

Pin 13

2

27

GPIO17

Pin 11

0

17

SDA1

Pin 3

SDA1(8)

SDA1(2)

SCL1

Pin 5

SCL1(9)

SDA1(3)

../_images/Schematic_three_one12.png

Experimental Procedures

Step 1: Build the circuit.

../_images/image273.png

Step 2: Setup I2C (see Appendix I2C Configuration. If you have set I2C, skip this step.)

Step 3: Change directory.

cd ~/raphael-kit/c/3.1.11/

Step 4: Compile.

gcc 3.1.11_GAME_GuessNumber.c -lwiringPi

Step 5: Run.

sudo ./a.out

After the program runs, there displays the initial page on the LCD:

Note

  • If there is an error prompt wiringPi.h: No such file or directory, please refer to Install and Check the WiringPi.

  • If you get Unable to open I2C device: No such file or directory error, you need to refer to I2C Configuration to enable I2C and check if the wiring is correct.

  • If the code and wiring are fine, but the LCD still does not display content, you can turn the potentiometer on the back to increase the contrast.

Welcome!
Press A to go!

Press ‘A’, and the game will start and the game page will appear on the LCD.

Enter number:
0 ‹point‹ 99

A random number ‘point’ is produced but not displayed on the LCD when the game starts, and what you need to do is to guess it. The number you have typed appears at the end of the first line till the final calculation is finished. (Press ‘D’ to start the comparation, and if the input number is larger than 10, the automatic comparation will start.)

The number range of ‘point’ is displayed on the second line. And you must type the number within the range. When you type a number, the range narrows; if you got the lucky number luckily or unluckily, there will appear “You’ve got it!”

Code Explanation

At the beginning part of the code are the functional functions of keypad and I2C LCD1602. You can learning more details about them in 1.1.7 I2C LCD1602 and 2.1.8 Keypad.

Here, what we need to know is as follows:

/****************************************/
//Start from here
/****************************************/
void init(void){
    fd = wiringPiI2CSetup(LCDAddr);
    lcd_init();
    lcd_clear();
    for(int i=0 ; i<4 ; i++) {
        pinMode(rowPins[i], OUTPUT);
        pinMode(colPins[i], INPUT);
    }
    lcd_clear();
    write(0, 0, "Welcome!");
    write(0, 1, "Press A to go!");
}

This function is used to initially define I2C LCD1602 and Keypad and to display “Welcome!” and “Press A to go!”.

void init_new_value(void){
    srand(time(0));
    pointValue = rand()%100;
    upper = 99;
    lower = 0;
    count = 0;
    printf("point is %d\n",pointValue);
}

The function produces the random number ‘point’ and resets the range hint of the point.

bool detect_point(void){
    if(count > pointValue){
        if(count < upper){
            upper = count;
        }
    }
    else if(count < pointValue){
        if(count > lower){
            lower = count;
        }
    }
    else if(count = pointValue){
        count = 0;
        return 1;
    }
    count = 0;
    return 0;
}

detect_point() compares the input number with the produced “point”. If the comparing outcome is that they are not same, count will assign values to upper and lower and return ‘0’; otherwise, if the outcome indicates they are same, there returns ‘1’.

void lcd_show_input(bool result){
    char *str=NULL;
    str =(char*)malloc(sizeof(char)*3);
    lcd_clear();
    if (result == 1){
        write(0,1,"You've got it!");
        delay(5000);
        init_new_value();
        lcd_show_input(0);
        return;
    }
    write(0,0,"Enter number:");
    Int2Str(str,count);
    write(13,0,str);
    Int2Str(str,lower);
    write(0,1,str);
    write(3,1,"<Point<");
    Int2Str(str,upper);
    write(12,1,str);
}

This function works for displaying the game page. Pay attention to the function Int2Str(str,count), it converts these variables count, lower, and upper from integer to character string for the correct display of lcd.

int main(){
    unsigned char pressed_keys[BUTTON_NUM];
    unsigned char last_key_pressed[BUTTON_NUM];
    if(wiringPiSetup() == -1){ //when initialize wiring failed,print messageto screen
        printf("setup wiringPi failed !");
        return 1;
    }
    init();
    init_new_value();
    while(1){
        keyRead(pressed_keys);
        bool comp = keyCompare(pressed_keys, last_key_pressed);
        if (!comp){
            if(pressed_keys[0] != 0){
                bool result = 0;
                if(pressed_keys[0] == 'A'){
                    init_new_value();
                    lcd_show_input(0);
                }
                else if(pressed_keys[0] == 'D'){
                    result = detect_point();
                    lcd_show_input(result);
                }
                else if(pressed_keys[0] >='0' && pressed_keys[0] <= '9'){
                    count = count * 10;
                    count = count + (pressed_keys[0] - 48);
                    if (count>=10){
                        result = detect_point();
                    }
                    lcd_show_input(result);
                }
            }
            keyCopy(last_key_pressed, pressed_keys);
        }
        delay(100);
    }
    return 0;
}

Main() contains the whole process of the program, as show below:

  1. Initialize I2C LCD1602 and Keypad.

  2. Use init_new_value() to create a random number 0-99.

  3. Judge whether the button is pressed and get the button reading.

  4. If the button ‘A’ is pressed, a random number 0-99 will appear then the game starts.

  5. If the button ‘D’ is detected to have been pressed, the program will enter into the outcome judgement and will display the outcome on the LCD. This step helps that you can also judge the outcome when you press only one number and then the button ‘D’.

  6. If the button 0-9 is pressed, the value of count will be changed; if the count is larger than 10, then the judgement starts.

  7. The changes of the game and its values are displayed on LCD1602.

Phenomenon Picture

../_images/image274.jpeg