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3.1.12 GAME - 10 Second

Introduction

Next, follow me to make a game device to challenge your concentration. Tie the tilt switch to a stick to make a magic wand. Shake the wand, the 4-digit segment display will start counting, shake again will let it stop counting. If you succeed in keeping the displayed count at 10.00, then you win. You can play the game with your friends to see who is the time wizard.

Required Components

In this project, we need the following components.

../_images/list_GAME_10_Second.png

It’s definitely convenient to buy a whole kit, here’s the link:

Name

ITEMS IN THIS KIT

LINK

Raphael Kit

337

Raphael Kit

You can also buy them separately from the links below.

COMPONENT INTRODUCTION

PURCHASE LINK

GPIO Extension Board

BUY

Breadboard

BUY

Jumper Wires

BUY

Resistor

BUY

4-Digit 7-Segment Display

-

74HC595

BUY

Tilt Switch

-

Schematic Diagram

T-Board Name

physical

wiringPi

BCM

GPIO17

Pin 11

0

17

GPIO27

Pin 13

2

27

GPIO22

Pin 15

3

22

SPIMOSI

Pin 19

12

10

GPIO18

Pin 12

1

18

GPIO23

Pin 16

4

23

GPIO24

Pin 18

5

24

GPIO26

Pin 37

25

26

../_images/Schematic_three_one13.png

Experimental Procedures

Step 1: Build the circuit.

../_images/image277.png

Step 2: Go to the folder of the code.

cd ~/raphael-kit/c/3.1.12/

Step 3: Compile the code.

gcc 3.1.12_GAME_10Second.c -lwiringPi

Step 4: Run the executable file.

sudo ./a.out

Shake the wand, the 4-digit segment display will start counting, shake again will let it stop counting. If you succeed in keeping the displayed count at 10.00, then you win. Shake it one more time to start the next round of the game.

Note

If it does not work after running, or there is an error prompt: "wiringPi.h: No such file or directory", please refer to Install and Check the WiringPi.

Code Explanation

void stateChange(){
    if (gameState == 0){
        counter = 0;
        delay(1000);
        ualarm(10000,10000);
    }else{
        alarm(0);
        delay(1000);
    }
    gameState = (gameState + 1)%2;
}

The game is divided into two modes:

gameState=0 is the “start” mode, in which the time is timed and displayed on the segment display, and the tilting switch is shaken to enter the “show” mode.

GameState =1 is the “show” mode, which stops the timing and displays the time on the segment display. Shaking the tilt switch again will reset the timer and restart the game.

void loop(){
    int currentState =0;
    int lastState=0;
    while(1){
        display();
        currentState=digitalRead(sensorPin);
        if((currentState==0)&&(lastState==1)){
            stateChange();
        }
        lastState=currentState;
    }
}

Loop() is the main function. First, the time is displayed on the 4-bit segment display and the value of the tilt switch is read. If the state of the tilt switch has changed, stateChange() is called.

Phenomenon Picture

../_images/image278.jpeg