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4.1.12 GAME - Guess Number

Introduction

Guessing Numbers is a fun party game where you and your friends take turns inputting a number (0~99). The range will be smaller with the inputting of the number till a player answers the riddle correctly. Then the player is defeated and punished. For example, if the lucky number is 51 which the players cannot see, and the player ① inputs 50, the prompt of number range changes to 50~99; if the player ② inputs 70, the range of number can be 50~70; if the player ③ inputs 51, this player is the unlucky one. Here, we use keypad to input numbers and use LCD to output outcomes.

Required Components

In this project, we need the following components.

../_images/4.1.17_game_guess_number_list.png

It’s definitely convenient to buy a whole kit, here’s the link:

Name

ITEMS IN THIS KIT

LINK

Raphael Kit

337

Raphael Kit

You can also buy them separately from the links below.

COMPONENT INTRODUCTION

PURCHASE LINK

GPIO Extension Board

BUY

Breadboard

BUY

Jumper Wires

BUY

Resistor

BUY

Keypad

-

I2C LCD1602

BUY

Schematic Diagram

T-Board Name

physical

wiringPi

BCM

GPIO18

Pin 12

1

18

GPIO23

Pin 16

4

23

GPIO24

Pin 18

5

24

GPIO25

Pin 22

6

25

SPIMOSI

Pin 19

12

10

GPIO22

Pin 15

3

22

GPIO27

Pin 13

2

27

GPIO17

Pin 11

0

17

SDA1

Pin 3

SDA1(8)

SDA1(2)

SCL1

Pin 5

SCL1(9)

SDA1(3)

../_images/4.1.17_game_guess_number_schematic.png

Experimental Procedures

Step 1: Build the circuit.

../_images/4.1.17_game_guess_number_circuit.png

Step 2: Setup I2C (see I2C Configuration.)

Step 3: Change directory.

cd ~/raphael-kit/python-pi5

Step 4: Run.

sudo python3 4.1.17_GAME_GuessNumber_zero.py

After the program runs, there displays the initial page on the LCD:

Welcome!
Press A to go!

Press ‘A’, and the game will start and the game page will appear on the LCD.

Enter number:
0 < point < 99

A random number ‘point’ is produced but not displayed on the LCD when the game starts, and what you need to do is to guess it. The number you have typed appears at the end of the first line till the final calculation is finished. (Press ‘D’ to start the comparation, and if the input number is larger than 10, the automatic comparation will start.)

The number range of ‘point’ is displayed on the second line. And you must type the number within the range. When you type a number, the range narrows; if you got the lucky number luckily or unluckily, there will appear “You’ve got it!”

Note

  • If you get the error FileNotFoundError: [Errno 2] No such file or directory: '/dev/i2c-1', you need to refer to I2C Configuration to enable the I2C.

  • If you get ModuleNotFoundError: No module named 'smbus2' error, please run sudo pip3 install smbus2.

  • If the error OSError: [Errno 121] Remote I/O error appears, it means the module is miswired or the module is broken.

  • If the code and wiring are fine, but the LCD still does not display content, you can turn the potentiometer on the back to increase the contrast.

Code

Note

You can Modify/Reset/Copy/Run/Stop the code below. But before that, you need to go to source code path like raphael-kit/python-pi5. After modifying the code, you can run it directly to see the effect.

#!/usr/bin/env python3

from gpiozero import DigitalOutputDevice, Button
from time import sleep
import LCD1602
import random

class Keypad:
   def __init__(self, rows_pins, cols_pins, keys):
      """
      Initialize the keypad with specified row and column pins and key layout.
      :param rows_pins: List of GPIO pins for the rows.
      :param cols_pins: List of GPIO pins for the columns.
      :param keys: Layout of keys on the keypad.
      """
      self.rows = [DigitalOutputDevice(pin) for pin in rows_pins]  # Setup row pins
      self.cols = [Button(pin, pull_up=False) for pin in cols_pins]  # Setup column pins
      self.keys = keys  # Define keypad layout

   def read(self):
      """
      Read and return the currently pressed keys.
      :return: List of pressed keys.
      """
      pressed_keys = []
      for i, row in enumerate(self.rows):
            row.on()  # Activate current row
            for j, col in enumerate(self.cols):
               if col.is_pressed:
                  index = i * len(self.cols) + j
                  pressed_keys.append(self.keys[index])  # Append pressed key
            row.off()  # Deactivate row
      return pressed_keys

# Game-related variables
count = 0
pointValue = 0
upper = 99
lower = 0

def setup():
   """
   Setup function for initializing the keypad and LCD display.
   """
   global keypad, last_key_pressed, keys
   rowsPins = [18, 23, 24, 25]
   colsPins = [10, 22, 27, 17]
   keys = ["1", "2", "3", "A",
            "4", "5", "6", "B",
            "7", "8", "9", "C",
            "*", "0", "#", "D"]
   keypad = Keypad(rowsPins, colsPins, keys)
   last_key_pressed = []
   LCD1602.init(0x27, 1)  # Initialize LCD
   LCD1602.clear()
   LCD1602.write(0, 0, 'Welcome!')
   LCD1602.write(0, 1, 'Press A to Start!')

def init_new_value():
   """
   Initialize a new target value and reset game parameters.
   """
   global pointValue, upper, lower, count
   pointValue = random.randint(0, 99)
   upper = 99
   lower = 0
   count = 0
   print('point is %d' % pointValue)

def detect_point():
   """
   Check if the guessed number is the target, too high, or too low.
   :return: 1 if correct guess, 0 otherwise.
   """
   global count, upper, lower
   if count > pointValue and count < upper:
      upper = count
   elif count < pointValue and count > lower:
      lower = count
   elif count == pointValue:
      count = 0
      return 1
   count = 0
   return 0

def lcd_show_input(result):
   """
   Display the current game state and results on the LCD.
   :param result: Result of the last guess (0 or 1).
   """
   LCD1602.clear()
   if result == 1:
      LCD1602.write(0, 1, 'You have got it!')
      sleep(5)
      init_new_value()
      lcd_show_input(0)
   else:
      LCD1602.write(0, 0, 'Enter number:')
      LCD1602.write(13, 0, str(count))
      LCD1602.write(0, 1, str(lower))
      LCD1602.write(3, 1, ' < Point < ')
      LCD1602.write(13, 1, str(upper))

def loop():
   """
   Main game loop for handling keypad input and updating game state.
   """
   global keypad, last_key_pressed, count
   while True:
      result = 0
      pressed_keys = keypad.read()
      if pressed_keys and pressed_keys != last_key_pressed:
            if pressed_keys == ["A"]:
               init_new_value()
               lcd_show_input(0)
            elif pressed_keys == ["D"]:
               result = detect_point()
               lcd_show_input(result)
            elif pressed_keys[0] in keys:
               if pressed_keys[0] in ["A", "B", "C", "D", "#", "*"]:
                  continue
               count = count * 10 + int(pressed_keys[0])
               if count >= 10:
                  result = detect_point()
               lcd_show_input(result)
            print(pressed_keys)
      last_key_pressed = pressed_keys
      sleep(0.1)

try:
   setup()
   loop()
except KeyboardInterrupt:
   LCD1602.clear()  # Clear LCD on interrupt

Code Explanation

  1. This section imports essential classes from the GPIO Zero library for handling digital output devices and buttons. It also includes the sleep function from the time module for introducing delays in the script. The LCD1602 library is imported for operating the LCD display, useful for displaying text or data outputs. Additionally, the random library is incorporated, offering functions to generate random numbers, which can be advantageous for various aspects of the project.

    #!/usr/bin/env python3
    
    from gpiozero import DigitalOutputDevice, Button
    from time import sleep
    import LCD1602
    import random
    
  2. Defines a class for the keypad, initializing it with row and column pins and defining a method to read pressed keys.

    class Keypad:
       def __init__(self, rows_pins, cols_pins, keys):
          """
          Initialize the keypad with specified row and column pins and key layout.
          :param rows_pins: List of GPIO pins for the rows.
          :param cols_pins: List of GPIO pins for the columns.
          :param keys: Layout of keys on the keypad.
          """
          self.rows = [DigitalOutputDevice(pin) for pin in rows_pins]  # Setup row pins
          self.cols = [Button(pin, pull_up=False) for pin in cols_pins]  # Setup column pins
          self.keys = keys  # Define keypad layout
    
       def read(self):
          """
          Read and return the currently pressed keys.
          :return: List of pressed keys.
          """
          pressed_keys = []
          for i, row in enumerate(self.rows):
                row.on()  # Activate current row
                for j, col in enumerate(self.cols):
                   if col.is_pressed:
                      index = i * len(self.cols) + j
                      pressed_keys.append(self.keys[index])  # Append pressed key
                row.off()  # Deactivate row
          return pressed_keys
    
  3. Initializes a variable count as zero, potentially used for tracking attempts or specific values in the game. Configures the keypad and LCD display with a welcome message and instructions. Initializes the pointValue variable to zero, possibly representing a target score or value in the game. Defines an upper limit for the game, initially set to 99, which could be the maximum in a number guessing game. Sets the lower limit starting from zero, likely used as the minimum boundary in the game.

    # Game-related variables
    count = 0
    pointValue = 0
    upper = 99
    lower = 0
    
  4. Sets up the keypad and LCD display, showing a welcome message and instructions.

    def setup():
       """
       Setup function for initializing the keypad and LCD display.
       """
       global keypad, last_key_pressed, keys
       rowsPins = [18, 23, 24, 25]
       colsPins = [10, 22, 27, 17]
       keys = ["1", "2", "3", "A",
                "4", "5", "6", "B",
                "7", "8", "9", "C",
                "*", "0", "#", "D"]
       keypad = Keypad(rowsPins, colsPins, keys)
       last_key_pressed = []
       LCD1602.init(0x27, 1)  # Initialize LCD
       LCD1602.clear()
       LCD1602.write(0, 0, 'Welcome!')
       LCD1602.write(0, 1, 'Press A to Start!')
    
  5. Initializes a new target value for the game and resets the game parameters.

    def init_new_value():
       """
       Initialize a new target value and reset game parameters.
       """
       global pointValue, upper, lower, count
       pointValue = random.randint(0, 99)
       upper = 99
       lower = 0
       count = 0
       print('point is %d' % pointValue)
    
  6. Checks if the guessed number matches the target and updates the guessing range accordingly.

    def detect_point():
       """
       Check if the guessed number is the target, too high, or too low.
       :return: 1 if correct guess, 0 otherwise.
       """
       global count, upper, lower
       if count > pointValue and count < upper:
          upper = count
       elif count < pointValue and count > lower:
          lower = count
       elif count == pointValue:
          count = 0
          return 1
       count = 0
       return 0
    
  7. Displays the game state on the LCD, showing the current guess, the range, and the result.

    def lcd_show_input(result):
       """
       Display the current game state and results on the LCD.
       :param result: Result of the last guess (0 or 1).
       """
       LCD1602.clear()
       if result == 1:
          LCD1602.write(0, 1, 'You have got it!')
          sleep(5)
          init_new_value()
          lcd_show_input(0)
       else:
          LCD1602.write(0, 0, 'Enter number:')
          LCD1602.write(13, 0, str(count))
          LCD1602.write(0, 1, str(lower))
          LCD1602.write(3, 1, ' < Point < ')
          LCD1602.write(13, 1, str(upper))
    
  8. The main loop for handling keypad input, updating the game state, and displaying results on the LCD.

    def loop():
       """
       Main game loop for handling keypad input and updating game state.
       """
       global keypad, last_key_pressed, count
       while True:
          result = 0
          pressed_keys = keypad.read()
          if pressed_keys and pressed_keys != last_key_pressed:
                if pressed_keys == ["A"]:
                   init_new_value()
                   lcd_show_input(0)
                elif pressed_keys == ["D"]:
                   result = detect_point()
                   lcd_show_input(result)
                elif pressed_keys[0] in keys:
                   if pressed_keys[0] in ["A", "B", "C", "D", "#", "*"]:
                      continue
                   count = count * 10 + int(pressed_keys[0])
                   if count >= 10:
                      result = detect_point()
                   lcd_show_input(result)
                print(pressed_keys)
          last_key_pressed = pressed_keys
          sleep(0.1)
    
  9. Runs the setup and enters the main game loop, allowing for a clean exit using a keyboard interrupt.

    try:
       setup()
       loop()
    except KeyboardInterrupt:
       LCD1602.clear()  # Clear LCD on interrupt