7.7 Guess Number¶
Guessing Numbers is a fun party game where you and your friends input numbers (0-99). With each input of the number, the range will shrink until a player answers the riddle correctly. Then the player is defeated and punished.
As an example, if the lucky number is 51, which the players cannot see, and the player 1 inputs 50, the prompt changes to 50 - 99; if the player 2 inputs 70, the range changes to 50 - 70; if the player 3 inputs 51, the player is unlucky. In this case, numbers are inputted through the keypad, and outcomes are displayed on a LCD screen.
This circuit is based on 4.2 4x4 Keypad with the addition of an I2C LCD1602 to display the pressed keys.
To make the wiring easier, in the above diagram, the column row of the matrix keyboard and the 10K resistors are inserted into the holes where G10 ~ G13 are located at the same time.
7.7_game_guess_number.pyfile under the path of
kepler-kit-main/micropythonor copy this code into Thonny, then click “Run Current Script” or simply press F5 to run it.
Don’t forget to click on the “MicroPython (Raspberry Pi Pico)” interpreter in the bottom right corner.
For detailed tutorials, please refer to Open and Run Code Directly.
from lcd1602 import LCD import machine import time import urandom # keypad function characters = [["1","2","3","A"],["4","5","6","B"],["7","8","9","C"],["*","0","#","D"]] pin = [21,20,19,18] row =  for i in range(4): row.append(None) row[i] = machine.Pin(pin[i], machine.Pin.OUT) pin = [13,12,11,10] col =  for i in range(4): col.append(None) col[i] = machine.Pin(pin[i], machine.Pin.IN) def readKey(): key =  for i in range(4): row[i].high() for j in range(4): if(col[j].value() == 1): key.append(characters[i][j]) row[i].low() if key ==  : return None else: return key # init/reset number # reset the result as False for lcd show def init_new_value(): global pointValue,upper,count,lower pointValue = int(urandom.uniform(0, 99)) print(pointValue) upper = 99 lower = 0 count = 0 return False # lcd show message # If target, show game over. # If not target, or not detected, show guess number. def lcd_show(result): lcd.clear() if result == True: string ="GAME OVER!\n" string +="Point is "+ str(pointValue) else : string ="Enter number: " + str(count) +"\n" string += str(lower)+ " < Point < " + str(upper) lcd.message(string) return # detect number & reflesh show message # if not target, reflesh number (upper or lower) and return False # if target, return True def number_processing(): global upper,count,lower if count > pointValue: if count < upper: upper = count elif count < pointValue: if count > lower: lower = count elif count == pointValue: return True count = 0 return False ## start lcd = LCD() string = "Welcome!\n" string = "Press A to Start!" lcd.message(string) result=init_new_value() # read key & display last_key = None while True: current_key = readKey() if current_key == last_key: continue last_key = current_key if current_key != None: # print(current_key) if current_key ==["A"]: # reset number result=init_new_value() elif current_key==["D"]: # check result=number_processing() elif current_key in list(["1","2","3","4","5","6","7","8","9","0"]) and count < 10: #check validity & limit digits count = count * 10 + int(current_key) lcd_show(result) # show time.sleep(0.1)
After the code runs, press
Ato start the game. A random number
pointis produced but not displayed on the LCD, and what you need to do is to guess it.
The number you have typed appears at the end of the first line till the final calculation is finished. (Press
Dto start the comparation.)
The number range of
pointis displayed on the second line. And you must type the number within the range.
When you type a number, the range narrows; if you got the lucky number luckily or unluckily, there will appear