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GAME - Guess Number
Guessing Numbers is an entertaining party game where you and your friends take turns entering a number (0~99). The range becomes narrower with each number input until a player correctly guesses the answer. The player who guesses correctly is declared the loser and subjected to a penalty. For instance, if the secret number is 51, which the players cannot see, and player 1 inputs 50, the number range prompt changes to 50~99. If player 2 inputs 70, the number range becomes 50~70. If player 3 inputs 51, they are the unlucky one. In this game, we use an IR Remote Controller to input numbers and an LCD to display outcomes.
Required Components
In this project, we need the following components.
It’s definitely convenient to buy a whole kit, here’s the link:
Name |
ITEMS IN THIS KIT |
LINK |
|---|---|---|
Elite Explorer Kit |
300+ |
You can also buy them separately from the links below.
COMPONENT INTRODUCTION |
PURCHASE LINK |
|---|---|
- |
|
Wiring
Schematic
Code
Note
You can open the file
10_guess_number.inounder the path ofelite-explorer-kit-main\fun_project\10_guess_numberdirectly.Or copy this code into Arduino IDE.
Note
To install the library, use the Arduino Library Manager and search for “IRremote” and “LiquidCrystal I2C” and install them.
1/*
2 This code is for an Arduino Uno R4 board setup with an I2C LCD1602 display
3 and an Infrared (IR) Receiver. The program facilitates a guessing game where
4 a random number is generated. The user then uses an IR remote control to guess
5 this number. Feedback is provided on the LCD1602 display, and the generated
6 random number is also displayed on the Serial Monitor.
7
8 Board: Arduino Uno R4
9 Component: I2C LCD1602 and Infrared Receiver
10 Library: https://www.arduino.cc/reference/en/libraries/liquidcrystal-i2c/ (LiquidCrystal I2C by Frank de Brabander)
11 https://github.com/Arduino-IRremote/Arduino-IRremote (IRremote by shirriff, z3t0, ArminJo)
12*/
13
14
15#include <Wire.h>
16#include <LiquidCrystal_I2C.h>
17#include <IRremote.h>
18
19const int IR_RECEIVE_PIN = 5; // Define the pin number for the IR Sensor
20String lastDecodedValue = ""; // Variable to store the last decoded value
21
22LiquidCrystal_I2C lcd(0x27, 16, 2);
23
24// Variables for game state
25int currentGuess = 0; // Current input number
26int pointValue = 0; // Target number
27int upper = 99; // Current upper limit for guessing
28int lower = 0; // Current lower limit for guessing
29
30void setup() {
31 lcd.init();
32 lcd.backlight();
33 Serial.begin(9600); // Start serial communication at 9600 baud rate
34 IrReceiver.begin(IR_RECEIVE_PIN, ENABLE_LED_FEEDBACK); // Start the IR receiver
35 initNewValue(); // Initialize a new game round
36}
37
38void loop() {
39 if (IrReceiver.decode()) {
40 bool numberMatched = 0;
41 // Serial.println(IrReceiver.decodedIRData.command);
42 String num = decodeKeyValue(IrReceiver.decodedIRData.command);
43 if (num != "ERROR" && num != lastDecodedValue) {
44 Serial.println(num);
45 lastDecodedValue = num; // Update the last decoded value
46 }
47
48 // Handle different IR commands
49 if (num == "POWER") {
50 initNewValue(); // Start new game if POWER button pressed
51 } else if (num == "CYCLE") {
52 numberMatched = detectPoint();
53 lcdShowInput(numberMatched);
54 } else if (num >= "0" && num <= "9") {
55 currentGuess = currentGuess * 10;
56 currentGuess += num.toInt();
57 if (currentGuess >= 10) {
58 numberMatched = detectPoint();
59 }
60 lcdShowInput(numberMatched);
61 }
62 IrReceiver.resume(); // Enable receiving of the next value
63 }
64}
65
66void initNewValue() {
67
68 // Generate a new target number
69 randomSeed(analogRead(A0)); // Seed random number generator
70 pointValue = random(99); // Generate target number
71
72 upper = 99;
73 lower = 0;
74
75 // Display welcome message
76 lcd.clear();
77 lcd.print(" Welcome!");
78 lcd.setCursor(0, 1);
79 lcd.print(" Guess Number!");
80
81 currentGuess = 0;
82
83 // Output target for debugging
84 Serial.print("point is ");
85 Serial.println(pointValue);
86}
87
88bool detectPoint() {
89 // Check if guess is correct, too high, or too low
90 if (currentGuess > pointValue) {
91 if (currentGuess < upper) upper = currentGuess;
92 } else if (currentGuess < pointValue) {
93 if (currentGuess > lower) lower = currentGuess;
94 } else if (currentGuess == pointValue) {
95 currentGuess = 0;
96 return true;
97 }
98 currentGuess = 0;
99 return false;
100}
101
102void lcdShowInput(bool numberMatched) {
103 lcd.clear();
104 if (numberMatched == 1) {
105 lcd.setCursor(0, 0);
106 lcd.print("The number is ");
107 lcd.print(pointValue);
108 lcd.setCursor(0, 1);
109 lcd.print(" You've got it! ");
110 delay(5000);
111 initNewValue();
112 return;
113 }
114 lcd.print("Enter number:");
115 lcd.print(currentGuess);
116 lcd.setCursor(0, 1);
117 lcd.print(lower);
118 lcd.print(" < Point < ");
119 lcd.print(upper);
120}
121
122
123String decodeKeyValue(long irCode) {
124 // Map IR codes to corresponding commands
125 switch (irCode) {
126 case 0x16:
127 return "0";
128 case 0xC:
129 return "1";
130 case 0x18:
131 return "2";
132 case 0x5E:
133 return "3";
134 case 0x8:
135 return "4";
136 case 0x1C:
137 return "5";
138 case 0x5A:
139 return "6";
140 case 0x42:
141 return "7";
142 case 0x52:
143 return "8";
144 case 0x4A:
145 return "9";
146 case 0x9:
147 return "+";
148 case 0x15:
149 return "-";
150 case 0x7:
151 return "EQ";
152 case 0xD:
153 return "U/SD";
154 case 0x19:
155 return "CYCLE";
156 case 0x44:
157 return "PLAY/PAUSE";
158 case 0x43:
159 return "FORWARD";
160 case 0x40:
161 return "BACKWARD";
162 case 0x45:
163 return "POWER";
164 case 0x47:
165 return "MUTE";
166 case 0x46:
167 return "MODE";
168 case 0x0:
169 return "ERROR";
170 default:
171 return "ERROR";
172 }
173}
How it works?
Library Imports and Global Variable Definitions:
Three libraries are imported:
Wirefor I2C communication,LiquidCrystal_I2Cfor controlling the LCD display, andIRremotefor receiving signals from the infrared remote controller. Several global variables are defined to store the game’s state and settings.setup()Initialize the LCD display and turn on the backlight. Initialize serial communication with a baud rate of 9600. Start the infrared receiver. Call the
initNewValue()function to set the initial game state.loop()Check if a signal is received from the infrared remote controller. Decode the received infrared signal. Update the game state or perform corresponding actions based on the decoded value (number or command).
initNewValue()Use
analogReadto initialize the random number seed, ensuring different random numbers are generated each time. Generate a random number between 0 and 98 as the lucky number (the number players need to guess). Reset upper and lower limit prompts. Display a welcome message on the LCD. Reset the input number.detectPoint()Check the relationship between the player’s input number and the lucky number. If the input number is greater than the lucky number, update the upper limit prompt. If the input number is smaller than the lucky number, update the lower limit prompt. If the player inputs the correct number, reset the input and return true.
lcdShowInput()Display the player’s input and the current upper and lower limit prompts on the LCD. If the player guesses correctly, display a success message and pause for 5 seconds before restarting the game.