1.16 Fishing Game

Today, we will make a fishing game.

Observe the water on the stage area and if you find a fish on the hook, remember to tilt the switch to catch it.

../_images/1.16_header.png

Required Components

In this project, we need the following components.

../_images/1.16_component.png

It’s definitely convenient to buy a whole kit, here’s the link:

Name

ITEMS IN THIS KIT

LINK

Raphael Kit

337

Raphael Kit

You can also buy them separately from the links below.

COMPONENT INTRODUCTION

PURCHASE LINK

GPIO Extension Board

BUY

Breadboard

BUY

Jumper Wires

BUY

Resistor

BUY

Tilt Switch

-

Build the Circuit

../_images/1.16_fritzing.png

Load the Code and See What Happens

Load the code file (1.16_fishing_game.sb3) to Scratch 3.

You will see a child is fishing, after a period of time when the water surface movement, you can shake the tilt switch to catch the fish. Remember, if you do not keep shaking the switch, the fish will escape.

Tips on Sprite

Select Sprite1, click Costumes in the upper left corner; upload 6 pictures (fish1 to fish6) from the ~/raphael-kit/scratch/picture path via the Upload Costume button; delete the default 2 costumes and rename the sprite to fish.

../_images/1.16_upload_fish.png

Tips on Codes

../_images/1.16_fish2.png

Set the initial costume of the fish sprite to fish1 and assign the value of fish_status to 0 (when fish_status=0, it means the fish is not hooked, when fish_status=1, it means the fish is hooked).

../_images/1.16_fish3.png

When fish_status=0, i.e. the fish is not hooked yet, start the fishing game. Wait for a random time from 0 to 10 seconds, then assign fish_status to 1, which means the fish is hooked, and broadcast a message “The fish is biting”.

Note

The purpose of the broadcast block is to send a message to other code blocks or other sprites. The message can be either a request or a command.

../_images/1.16_fish4.png

When the message “The fish is biting” is received, let the fish sprite switch between the fish2 and fish3 costumes so that we can see the fish biting.

../_images/1.16_fish5.png

After switching the costume, if the game is not over, it means that the fish is off the hook and gone, so that we will switch the fish sprite costume to fish6 (fish slipped state).

../_images/1.16_fish6.png

When gpio17 is high (the tilt switch is tilted), it means the fishing rod is pulled up. At this time, the value of fish_status is judged. If it is 1, it means that the fishing rod was pulled up when the fish was hooked and switched to fish4 costume (fish was caught). On the contrary, it means that the fishing rod pulled up when the fish is not hooked is switched to the fish5 costume (nothing is caught).