4.2 - 4x4 Keypad¶
The 4x4 keyboard, also known as the matrix keyboard, is a matrix of 16 keys excluded in a single panel.
The keypad can be found on devices that mainly require digital input, such as calculators, TV remote controls, push-button phones, vending machines, ATMs, combination locks, and digital door locks.
In this project, we will learn how to determine which key is pressed and get the related key value.
4 pull-down resistors are connected to each of the columns of the matrix keyboard, so that G6 ~ G9 get a stable low level when the keys are not pressed.
The rows of the keyboard (G2 ~ G5) are programmed to go high; if one of G6 ~ G9 is read high, then we know which key is pressed.
For example, if G6 is read high, then numeric key 1 is pressed; this is because the control pins of numeric key 1 are G2 and G6, when numeric key 1 is pressed, G2 and G6 will be connected together and G6 is also high.
To make the wiring easier, in the above diagram, the column row of the matrix keyboard and the 10K resistors are inserted into the holes where G6 ~ G9 are located at the same time.
You can open the file
4.2_4x4_keypad.inounder the path of
Or copy this code into Arduino IDE.
For detailed tutorials, please refer to Open & Run Code Directly.
Don’t forget to select the Raspberry Pi Pico board and the correct port before clicking the Upload button.
Here you need to use the library called
Keypad, please check if it has been uploaded to Pico, for a detailed tutorial refer to Add libraries.
After the program runs, the Shell will print out the keys you pressed on the Keypad.
How it works
By calling the
Keypad.h library, you can easily use Keypad.
Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols)
Initializes the internal keymap to be equal to
userKeymap: The symbols on the buttons of the keypads.
col: Pin configuration.
numCols: Keypad sizes.
Returns the key that is pressed, if any. This function is non-blocking.