Klasse Music

Warnung

Beispiel

Initialisieren

# Import Music class
from robot_hat import Music

# Create a new Music object
music = Music()

Töne abspielen

# You can directly play a frequency for specific duration in seconds
music.play_tone_for(400, 1)

# Or use note to get the frequency
music.play_tone_for(music.note("Middle C"), 0.5)
# and set tempo and use beat to get the duration in seconds
# Which make's it easy to code a song according to a sheet!
music.tempo(120)
music.play_tone_for(music.note("Middle C"), music.beat(1))

# Here's an example playing Greensleeves
set_volume(80)
music.tempo(60, 1/4)

print("Measure 1")
music.play_tone_for(music.note("G4"), music.beat(1/8))
print("Measure 2")
music.play_tone_for(music.note("A#4"), music.beat(1/4))
music.play_tone_for(music.note("C5"), music.beat(1/8))
music.play_tone_for(music.note("D5"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("D#5"), music.beat(1/16))
music.play_tone_for(music.note("D5"), music.beat(1/8))
print("Measure 3")
music.play_tone_for(music.note("C5"), music.beat(1/4))
music.play_tone_for(music.note("A4"), music.beat(1/8))
music.play_tone_for(music.note("F4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("G4"), music.beat(1/16))
music.play_tone_for(music.note("A4"), music.beat(1/8))
print("Measure 4")
music.play_tone_for(music.note("A#4"), music.beat(1/4))
music.play_tone_for(music.note("G4"), music.beat(1/8))
music.play_tone_for(music.note("G4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("F#4"), music.beat(1/16))
music.play_tone_for(music.note("G4"), music.beat(1/8))
print("Measure 5")
music.play_tone_for(music.note("A4"), music.beat(1/4))
music.play_tone_for(music.note("F#4"), music.beat(1/8))
music.play_tone_for(music.note("D4"), music.beat(1/4))
music.play_tone_for(music.note("G4"), music.beat(1/8))
print("Measure 6")
music.play_tone_for(music.note("A#4"), music.beat(1/4))
music.play_tone_for(music.note("C5"), music.beat(1/8))
music.play_tone_for(music.note("D5"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("D#5"), music.beat(1/16))
music.play_tone_for(music.note("D5"), music.beat(1/8))
print("Measure 7")
music.play_tone_for(music.note("C5"), music.beat(1/4))
music.play_tone_for(music.note("A4"), music.beat(1/8))
music.play_tone_for(music.note("F4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("G4"), music.beat(1/16))
music.play_tone_for(music.note("A4"), music.beat(1/8))
print("Measure 8")
music.play_tone_for(music.note("A#4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("A4"), music.beat(1/16))
music.play_tone_for(music.note("G4"), music.beat(1/8))
music.play_tone_for(music.note("F#4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("E4"), music.beat(1/16))
music.play_tone_for(music.note("F#4"), music.beat(1/8))
print("Measure 9")
music.play_tone_for(music.note("G4"), music.beat(1/4 + 1/8))
music.play_tone_for(music.note("G4"), music.beat(1/4 + 1/8))
print("Measure 10")
music.play_tone_for(music.note("F5"), music.beat(1/4 + 1/8))
music.play_tone_for(music.note("F5"), music.beat(1/8))
music.play_tone_for(music.note("E5"), music.beat(1/16))
music.play_tone_for(music.note("D5"), music.beat(1/8))
print("Measure 11")
music.play_tone_for(music.note("C5"), music.beat(1/4))
music.play_tone_for(music.note("A4"), music.beat(1/8))
music.play_tone_for(music.note("F4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("G4"), music.beat(1/16))
music.play_tone_for(music.note("A4"), music.beat(1/8))
print("Measure 12")
music.play_tone_for(music.note("A#4"), music.beat(1/4))
music.play_tone_for(music.note("G4"), music.beat(1/8))
music.play_tone_for(music.note("G4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("F#4"), music.beat(1/16))
music.play_tone_for(music.note("G4"), music.beat(1/8))
print("Measure 13")
music.play_tone_for(music.note("A4"), music.beat(1/4))
music.play_tone_for(music.note("F#4"), music.beat(1/8))
music.play_tone_for(music.note("D4"), music.beat(1/4 + 1/8))
print("Measure 14")
music.play_tone_for(music.note("F5"), music.beat(1/4 + 1/8))
music.play_tone_for(music.note("F5"), music.beat(1/8))
music.play_tone_for(music.note("E5"), music.beat(1/16))
music.play_tone_for(music.note("D5"), music.beat(1/8))
print("Measure 15")
music.play_tone_for(music.note("C5"), music.beat(1/4))
music.play_tone_for(music.note("A4"), music.beat(1/8))
music.play_tone_for(music.note("F4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("G4"), music.beat(1/16))
music.play_tone_for(music.note("A4"), music.beat(1/8))
print("Measure 16")
music.play_tone_for(music.note("A#4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("A4"), music.beat(1/16))
music.play_tone_for(music.note("G4"), music.beat(1/8))
music.play_tone_for(music.note("F#4"), music.beat(1/8 + 1/16))
music.play_tone_for(music.note("E4"), music.beat(1/16))
music.play_tone_for(music.note("F#4"), music.beat(1/8))
print("Measure 17")
music.play_tone_for(music.note("G4"), music.beat(1/4 + 1/8))
music.play_tone_for(music.note("G4"), music.beat(1/4 + 1/8))

Ton abspielen

# Play a sound
music.sound_play("file.wav", volume=50)
# Play a sound in the background
music.sound_play_threading("file.wav", volume=80)
# Get sound length
music.sound_length("file.wav")

Musik abspielen

# Play music
music.music_play("file.mp3")
# Play music in loop
music.music_play("file.mp3", loop=0)
# Play music in 3 times
music.music_play("file.mp3", loop=3)
# Play music in starts from 2 second
music.music_play("file.mp3", start=2)
# Set music volume
music.music_set_volume(50)
# Stop music
music.music_stop()
# Pause music
music.music_pause()
# Resume music
music.music_resume()

API

class robot_hat.Music

Basisklasse: _Basic_class

Musik, Soundeffekte und Notenkontrolle abspielen

NOTE_BASE_FREQ = 440

Basisnotenfrequenz für die Berechnung (A4)

NOTE_BASE_INDEX = 69

Basisnotenindex für die Berechnung (A4), MIDI-kompatibel

NOTES = [None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, 'A0', 'A#0', 'B0', 'C1', 'C#1', 'D1', 'D#1', 'E1', 'F1', 'F#1', 'G1', 'G#1', 'A1', 'A#1', 'B1', 'C2', 'C#2', 'D2', 'D#2', 'E2', 'F2', 'F#2', 'G2', 'G#2', 'A2', 'A#2', 'B2', 'C3', 'C#3', 'D3', 'D#3', 'E3', 'F3', 'F#3', 'G3', 'G#3', 'A3', 'A#3', 'B3', 'C4', 'C#4', 'D4', 'D#4', 'E4', 'F4', 'F#4', 'G4', 'G#4', 'A4', 'A#4', 'B4', 'C5', 'C#5', 'D5', 'D#5', 'E5', 'F5', 'F#5', 'G5', 'G#5', 'A5', 'A#5', 'B5', 'C6', 'C#6', 'D6', 'D#6', 'E6', 'F6', 'F#6', 'G6', 'G#6', 'A6', 'A#6', 'B6', 'C7', 'C#7', 'D7', 'D#7', 'E7', 'F7', 'F#7', 'G7', 'G#7', 'A7', 'A#7', 'B7', 'C8']

Notennamen, MIDI-kompatibel

__init__()

Die Basisklasse initialisieren

Parameter

debug_level (str/int) – Debug-Level, 0(kritisch), 1(Fehler), 2(Warnung), 3(Info) oder 4(Debug)

time_signature(top: int = None, bottom: int = None)

Taktart einstellen/abrufen

Parameter
  • top (int) – Oberzahl der Taktart

  • bottom (int) – Unterzahl der Taktart

Rückgabe

Taktart

Rückgabetyp

tuple

key_signature(key: int = None)

Tonart einstellen/abrufen

Parameter

key (int/str) – Tonart verwenden KEY_XX_MAJOR oder String „#“, „##“, „bbb“, „bbbb“

Rückgabe

Tonart

Rückgabetyp

int

tempo(tempo=None, note_value=0.25)

Tempo einstellen/abrufen (Schläge pro Minute, bpm)

Parameter
  • tempo (float) – Tempo

  • note_value – Notenwert (1, 1/2, Music.HALF_NOTE usw.)

Rückgabe

Tempo

Rückgabetyp

int

beat(beat)

Berechnen der Schlagverzögerung in Sekunden aus dem Tempo

Parameter

beat (float) – Schlagindex

Rückgabe

Schlagverzögerung

Rückgabetyp

float

note(note, natural=False)

Frequenz einer Note abrufen

Parameter
  • note_name (string) – Notenname (siehe NOTES)

  • natural (bool) – ob natürliche Note

Rückgabe

Frequenz der Note

Rückgabetyp

float

sound_play(filename, volume=None)

Soundeffekt-Datei abspielen

Parameter

filename (str) – Name der Soundeffekt-Datei

sound_play_threading(filename, volume=None)

Soundeffekt im Hintergrund abspielen

Parameter
  • filename (str) – Name der Soundeffekt-Datei

  • volume (int) – Lautstärke 0-100, leer lassen, um die Lautstärke nicht zu ändern

music_play(filename, loops=1, start=0.0, volume=None)

Musikdatei abspielen

Parameter
  • filename (str) – Name der Sounddatei

  • loops (int) – Anzahl der Wiederholungen, 0: endlos wiederholen, 1: einmal abspielen, 2: zweimal abspielen, …

  • start (float) – Startzeit in Sekunden

  • volume (int) – Lautstärke 0-100, leer lassen, um die Lautstärke nicht zu ändern

music_set_volume(value)

Musiklautstärke einstellen

Parameter

value (int) – Lautstärke 0-100

music_stop()

Musik stoppen

music_pause()

Musik pausieren

music_resume()

Musik fortsetzen

music_unpause()

Musikwiedergabe fortsetzen

sound_length(filename)

Länge des Soundeffekts in Sekunden abrufen

Parameter

filename (str) – Name der Soundeffekt-Datei

Rückgabe

Länge in Sekunden

Rückgabetyp

float

get_tone_data(freq: float, duration: float)

Ton-Daten zum Abspielen abrufen

Parameter
  • freq (float) – Frequenz

  • duration (float) – Dauer in Sekunden

Rückgabe

Ton-Daten

Rückgabetyp

list

play_tone_for(freq, duration)

Ton für angegebene Dauer abspielen

Parameter
  • freq (float) – Frequenz, Sie können NOTES verwenden, um die Frequenz zu erhalten

  • duration (float) – Dauer in Sekunden