Emotional PiSloth

PiSloth is very emotional, sometimes happy, sometimes shy, sometimes confused.

Run the Code

cd ~/pisloth/examples
sudo python3 emotional_pisloth.py

Code

Note

You can Modify/Reset/Copy/Run/Stop the code below. But before that, you need to go to source code path like pisloth\examples. After modifying the code, you can run it directly to see the effect.

from pisloth import Sloth
from robot_hat import TTS, Music
import time

tts = TTS()
music = Music()

sloth = Sloth([1,2,3,4])
sloth.set_offset([0,0,0,0])

def confuse():
    try:
        music.sound_effect_threading('./sounds/sign.wav')
    except Exception as e:
        print(e)
    sloth.do_action('hook', 1, 90)

def happy():
    try:
        music.sound_effect_threading('./sounds/happy2.wav')
    except Exception as e:
        print(e)
    for i in range(3):
        sloth.do_action('hook', 1, 90)
        sloth.do_action('stand', 1, 90)

def fear():
    try:
        music.sound_effect_threading('./sounds/warning.wav')
    except Exception as e:
        print(e)
    sloth.do_action('hook', 1, 90)
    sloth.do_action('stand', 1, 90)
    try:
        music.sound_effect_threading('./sounds/warning.wav')
    except Exception as e:
        print(e)
    sloth.do_action('walk backward boldly', 1, 90)
    sloth.do_action('stand', 1, 90)

def sad():
    try:
        music.sound_effect_threading('./sounds/depress.wav')
    except Exception as e:
        print(e)
    sloth.do_action('big swing', 1, 90)

def angry():
    try:
        music.sound_effect_threading('./sounds/error.wav')
    except Exception as e:
        print(e)
    sloth.do_action('walk backward boldly', 1, 90)
    sloth.do_action('stand', 1, 90)

def fail():
    try:
        music.sound_effect_threading('./sounds/depress2.wav')
    except Exception as e:
        print(e)
    sloth.do_action('fall left', 1, 90)

def shy():
    try:
        music.sound_effect_threading('./sounds/talk3.wav')
    except Exception as e:
        print(e)
    sloth.do_action('close', 1, 90)
    time.sleep(1)
    try:
        music.sound_effect_threading('./sounds/talk2.wav')
    except Exception as e:
        print(e)
    sloth.do_action('stand', 1, 90)

def main():

    print("shy")
    shy()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)

    print("confuse")
    confuse()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)

    print("happy")
    happy()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)

    print("fear")
    fear()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)

    print("sad")
    sad()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)

    print("angry")
    angry()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)

    print("fail")
    fail()
    time.sleep(1)
    sloth.do_action('stand', 1, 90)
    time.sleep(2)


if __name__ == "__main__":
    while True:
        main()

How it works?

In this project, actions + sound effects are combined into different emotional actions, and you can also modify them yourself.

Note

This fail action will make the PiSloth fall, be careful not to let it fall off the table and break it.

You can add different sound effects or music to musics or sounds folder via Filezilla Software.