Don’t Touch Me

If you don’t meet PiSloth’s needs, it will get angry and stay away from your touch.

Run the Code

cd ~/pisloth/examples
sudo python3 dont_touch_me.py

Code

Note

You can Modify/Reset/Copy/Run/Stop the code below. But before that, you need to go to source code path like pisloth\examples. After modifying the code, you can run it directly to see the effect.

from pisloth import Sloth
from robot_hat import Music
from robot_hat import Ultrasonic
from robot_hat import Pin
import time
import os


music = Music()

sloth = Sloth([1,2,3,4])
sloth.set_offset([0,0,0,0])
sonar = Ultrasonic(Pin("D2") ,Pin("D3"))

alert_distance = 20

def main():
    distance = sonar.read()
    print(distance)
    if distance <= alert_distance :
        try:
            music.sound_effect_threading('./sounds/talk3.wav')
        except Exception as e:
            print(e)
        sloth.do_action('backward', 2, 90)
    else:
        sloth.do_action('stand', 1, 90)
        time.sleep(1)


if __name__ == "__main__":
    while True:
        main()

How it works?

Instantiate various classes of Music, Sloth and Ultrasonic to be used.

music = Music()

sloth = Sloth([1,2,3,4])
sloth.set_offset([0,0,0,0])
sonar = Ultrasonic(Pin("D2") ,Pin("D3"))

Here is the main program.

  • Read the distance detected by the ultrasonic module and print it.

  • When the distance is less than or equal to alert_distance (the threshold value set earlier, which is 20), play the sound effect talk3.wav and move backward.

  • When the distance is greater than alert_distance, PiSloth will Stand.

distance = sonar.read()
print(distance)
if distance <= alert_distance :
    try:
        music.sound_effect_threading('./sounds/talk3.wav')
    except Exception as e:
        print(e)
    sloth.do_action('backward', 2, 90)
else:
    sloth.do_action('stand', 1, 90)
    time.sleep(1)

Note

You can add different sound effects or music to musics or sounds folder via Filezilla Software.