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3.2 Play Custom Tones with a Passive Buzzer
In this lesson, we’ll learn how to use a passive buzzer with the Raspberry Pi Pico 2 W to play different tones and even simple melodies! Unlike an active buzzer, a passive buzzer needs a changing electrical signal to produce sound, which means we can control the pitch of the sound by changing the signal’s frequency.
Required Components
In this project, we need the following components.
It’s definitely convenient to buy a whole kit, here’s the link:
Name |
ITEMS IN THIS KIT |
PURCHASE LINK |
---|---|---|
Pico 2 W Starter Kit |
450+ |
You can also buy them separately from the links below.
SN |
COMPONENT INTRODUCTION |
QUANTITY |
PURCHASE LINK |
---|---|---|---|
1 |
1 |
||
2 |
Micro USB Cable |
1 |
|
3 |
1 |
||
4 |
Several |
||
5 |
1(S8050) |
||
6 |
1(1KΩ) |
||
7 |
Passive Buzzer |
1 |
Understanding the Passive Buzzer
A passive buzzer works like a tiny speaker. It doesn’t produce sound on its own; instead, it needs an oscillating signal to make sound. By providing signals of different frequencies, we can make the buzzer produce different pitches, allowing us to play notes and melodies.
Schematic
In this circuit, the passive buzzer is powered through a transistor (S8050 NPN). The transistor amplifies the current, making the buzzer sound louder than if it were connected directly to the Pico.
Here’s what happens:
GP15 outputs a high signal to control the transistor.
When the transistor is activated, it allows current to flow through the buzzer, making it beep.
A 1kΩ resistor is used to limit the current to protect the transistor.
Wiring
Make sure you are using the passive buzzer. You can tell it’s the correct one by looking for the exposed PCB (as opposed to the sealed back, which is a active buzzer).
Writing the Code
Note
You can open the file
3.2_custom_tone.ino
under the path ofpico-2w-kit-main/arduino/3.2_custom_tone
.Or copy this code into Arduino IDE.
Don’t forget to select the board(Raspberry Pi Pico) and the correct port before clicking the Upload button.
const int buzzerPin = 15; // GPIO pin connected to the transistor base
void setup() {
pinMode(buzzerPin, OUTPUT);
}
void loop() {
// Play a tone at 440 Hz (A4 note) for 1 second
tone(buzzerPin, 440, 1000);
delay(1000); // Wait for the tone to finish
// Wait for 1 second before playing again
delay(1000);
}
The code plays a 440 Hz tone (standard A note) for 1 second, waits for 1 second, and repeats.
tone(pin, frequency, duration)
:pin
: The GPIO pin connected to the buzzer (through the transistor).frequency
: The frequency of the tone in hertz (Hz). Higher frequencies produce higher pitches.duration (optional)
: The duration to play the tone in milliseconds.
Playing a Melody
Let’s expand the code to play a simple melody by defining the notes and their corresponding frequencies.
An array
melody[]
holds the sequence of notes to play.An array
noteDurations[]
defines the duration of each note. A duration of 4 represents a quarter note.The
for
loop iterates through each note in the melody.Calculates the note duration in milliseconds.
Uses
tone()
to play each note.Uses
delay()
to pause between notes.Calls
noTone()
to stop the tone before moving to the next note.
// Define the buzzer pin
const int buzzerPin = 15;
// Define note frequencies
#define NOTE_C4 262
#define NOTE_D4 294
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_G4 392
#define NOTE_A4 440
#define NOTE_B4 494
#define NOTE_C5 523
// Melody notes
int melody[] = {
NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4,
NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5
};
// Note durations: 4 = quarter note, 8 = eighth note, etc.
int noteDurations[] = {
4, 4, 4, 4,
4, 4, 4, 4
};
void setup() {
pinMode(buzzerPin, OUTPUT);
}
void loop() {
// Iterate over the notes of the melody
for (int thisNote = 0; thisNote < 8; thisNote++) {
int noteDuration = 1000 / noteDurations[thisNote];
tone(buzzerPin, melody[thisNote], noteDuration);
// Pause between notes
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// Stop the tone playing
noTone(buzzerPin);
}
// Add a delay before repeating the melody
delay(2000);
}
After uploading the code, you should hear the buzzer play the melody. If the sound is too quiet, ensure all connections are secure. Remember that passive buzzers may not produce very loud sounds.
Learn More
Creating Your Own Melodies:
You can create your own melodies by changing the
melody[]
andnoteDurations[]
arrays.Using the
pitches.h
Library:For convenience, you can include a library file
pitches.h
that contains definitions for many notes. Create a file namedpitches.h
and include it in your sketch.#include "pitches.h"
Further Exploration
Compose a Song:
Try composing your own song by defining a new sequence of notes and durations.
Interactive Music:
Add buttons or sensors to control the playback of the melody.
Visual Feedback:
Integrate LEDs to light up in sync with the notes played.
Conclusion
In this lesson, you’ve learned how to use a passive buzzer with the Raspberry Pi Pico to play different tones and melodies. By controlling the frequency of the signal sent to the buzzer, you can produce various pitches and create music in your projects.