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.. _4.1.17_py:
4.1.17 GAME– Guess Number
==============================================
Introduction
------------------
Guessing Numbers is a fun party game where you and your friends take
turns inputting a number (0~99). The range will be smaller with the
inputting of the number till a player answers the riddle correctly. Then
the player is defeated and punished. For example, if the lucky number is
51 which the players cannot see, and the player ① inputs 50, the prompt
of number range changes to 50~99; if the player ② inputs 70, the range
of number can be 50~70; if the player ③ inputs 51, this player is the
unlucky one. Here, we use keypad to input numbers and use LCD to output
outcomes.
Required Components
------------------------------
In this project, we need the following components.
.. image:: ../img/list_GAME_Guess_Number.png
:align: center
It's definitely convenient to buy a whole kit, here's the link:
.. list-table::
:widths: 20 20 20
:header-rows: 1
* - Name
- ITEMS IN THIS KIT
- LINK
* - Raphael Kit
- 337
- |link_Raphael_kit|
You can also buy them separately from the links below.
.. list-table::
:widths: 30 20
:header-rows: 1
* - COMPONENT INTRODUCTION
- PURCHASE LINK
* - :ref:`cpn_gpio_board`
- |link_gpio_board_buy|
* - :ref:`cpn_breadboard`
- |link_breadboard_buy|
* - :ref:`cpn_wires`
- |link_wires_buy|
* - :ref:`cpn_resistor`
- |link_resistor_buy|
* - :ref:`cpn_keypad`
- \-
* - :ref:`cpn_i2c_lcd`
- |link_i2clcd1602_buy|
Schematic Diagram
-----------------------
============ ======== ======== =======
T-Board Name physical wiringPi BCM
GPIO18 Pin 12 1 18
GPIO23 Pin 16 4 23
GPIO24 Pin 18 5 24
GPIO25 Pin 22 6 25
SPIMOSI Pin 19 12 10
GPIO22 Pin 15 3 22
GPIO27 Pin 13 2 27
GPIO17 Pin 11 0 17
SDA1 Pin 3 SDA1(8) SDA1(2)
SCL1 Pin 5 SCL1(9) SDA1(3)
============ ======== ======== =======
.. image:: ../img/Schematic_three_one12.png
:align: center
Experimental Procedures
-----------------------------
**Step 1:** Build the circuit.
.. image:: ../img/image273.png
**Step 2**: Setup I2C (see :ref:`i2c_config`.)
**Step 3**: Change directory.
.. raw:: html
.. code-block::
cd ~/raphael-kit/python/
**Step 4**: Run.
.. raw:: html
.. code-block::
sudo python3 4.1.17_GAME_GuessNumber.py
After the program runs, there displays the initial page on the LCD:
.. code-block::
Welcome!
Press A to go!
Press ‘A’, and the game will start and the game page will appear on the
LCD.
.. code-block::
Enter number:
0 ‹point‹ 99
A random number ‘\ **point**\ ’ is produced but not displayed on the LCD
when the game starts, and what you need to do is to guess it. The number
you have typed appears at the end of the first line till the final
calculation is finished. (Press ‘D’ to start the comparation, and if the
input number is larger than **10**, the automatic comparation will
start.)
The number range of ‘point’ is displayed on the second line. And you
must type the number within the range. When you type a number, the range
narrows; if you got the lucky number luckily or unluckily, there will
appear “You've got it!”
.. note::
* If you get the error ``FileNotFoundError: [Errno 2] No such file or directory: '/dev/i2c-1'``, you need to refer to :ref:`i2c_config` to enable the I2C.
* If you get ``ModuleNotFoundError: No module named 'smbus2'`` error, please run ``sudo apt install python3-smbus2``.
* If the error ``OSError: [Errno 121] Remote I/O error`` appears, it means the module is miswired or the module is broken.
* If the code and wiring are fine, but the LCD still does not display content, you can turn the potentiometer on the back to increase the contrast.
**Code**
.. note::
You can **Modify/Reset/Copy/Run/Stop** the code below. But before that, you need to go to source code path like ``raphael-kit/python``. After modifying the code, you can run it directly to see the effect.
.. raw:: html
.. code-block:: python
#!/usr/bin/env python3
import RPi.GPIO as GPIO
import time
import LCD1602
import random
##################### HERE IS THE KEYPAD LIBRARY TRANSPLANTED FROM Arduino ############
#class Key:Define some of the properties of Key
class Keypad():
def __init__(self, rowsPins, colsPins, keys):
self.rowsPins = rowsPins
self.colsPins = colsPins
self.keys = keys
GPIO.setwarnings(False)
GPIO.setmode(GPIO.BCM)
GPIO.setup(self.rowsPins, GPIO.OUT, initial=GPIO.LOW)
GPIO.setup(self.colsPins, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
def read(self):
pressed_keys = []
for i, row in enumerate(self.rowsPins):
GPIO.output(row, GPIO.HIGH)
for j, col in enumerate(self.colsPins):
index = i * len(self.colsPins) + j
if (GPIO.input(col) == 1):
pressed_keys.append(self.keys[index])
GPIO.output(row, GPIO.LOW)
return pressed_keys
################ EXAMPLE CODE START HERE ################
count = 0
pointValue = 0
upper=99
lower=0
def setup():
global keypad, last_key_pressed,keys
rowsPins = [18,23,24,25]
colsPins = [10,22,27,17]
keys = ["1","2","3","A",
"4","5","6","B",
"7","8","9","C",
"*","0","#","D"]
keypad = Keypad(rowsPins, colsPins, keys)
last_key_pressed = []
LCD1602.init(0x27, 1) # init(slave address, background light)
LCD1602.clear()
LCD1602.write(0, 0, 'Welcome!')
LCD1602.write(0, 1, 'Press A to Start!')
def init_new_value():
global pointValue,upper,count,lower
pointValue = random.randint(0,99)
upper = 99
lower = 0
count = 0
print('point is %d' %(pointValue))
def detect_point():
global count,upper,lower
if count > pointValue:
if count < upper:
upper = count
elif count < pointValue:
if count > lower:
lower = count
elif count == pointValue:
count = 0
return 1
count = 0
return 0
def lcd_show_input(result):
LCD1602.clear()
if result == 1:
LCD1602.write(0,1,'You have got it!')
time.sleep(5)
init_new_value()
lcd_show_input(0)
return
LCD1602.write(0,0,'Enter number:')
LCD1602.write(13,0,str(count))
LCD1602.write(0,1,str(lower))
LCD1602.write(3,1,' < Point < ')
LCD1602.write(13,1,str(upper))
def loop():
global keypad, last_key_pressed,count
while(True):
result = 0
pressed_keys = keypad.read()
if len(pressed_keys) != 0 and last_key_pressed != pressed_keys:
if pressed_keys == ["A"]:
init_new_value()
lcd_show_input(0)
elif pressed_keys == ["D"]:
result = detect_point()
lcd_show_input(result)
elif pressed_keys[0] in keys:
if pressed_keys[0] in list(["A","B","C","D","#","*"]):
continue
count = count * 10
count += int(pressed_keys[0])
if count >= 10:
result = detect_point()
lcd_show_input(result)
print(pressed_keys)
last_key_pressed = pressed_keys
time.sleep(0.1)
# Define a destroy function for clean up everything after the script finished
def destroy():
# Release resource
GPIO.cleanup()
LCD1602.clear()
if __name__ == '__main__': # Program start from here
try:
setup()
while True:
loop()
except KeyboardInterrupt: # When 'Ctrl+C' is pressed, the program destroy() will be executed.
destroy()
**Code Explanation**
At the beginning part of the code are the functional functions of
**keypad** and **I2C LCD1602**. You can learning more details about them
in :ref:`1.1.7_py` and :ref:`2.1.8_py`.
Here, what we need to know is as follows:
.. code-block:: python
def init_new_value():
global pointValue,upper,count,lower
pointValue = random.randint(0,99)
upper = 99
lower = 0
count = 0
print('point is %d' %(pointValue))
The function produces the random number ‘\ **point**\ ’ and resets the
range hint of the point.
.. code-block:: python
def detect_point():
global count,upper,lower
if count > pointValue:
if count < upper:
upper = count
elif count < pointValue:
if count > lower:
lower = count
elif count == pointValue:
count = 0
return 1
count = 0
return 0
``detect_point()`` compares the input number (**count**) with the produced
“\ **point**\ ”. If the comparing outcome is that they are not same,
**count** will assign values to **upper** and **lower** and return
‘\ **0**\ ’; otherwise, if the outcome indicates they are same, there
returns ‘\ **1**\ ’.
.. code-block:: python
def lcd_show_input(result):
LCD1602.clear()
if result == 1:
LCD1602.write(0,1,'You have got it!')
time.sleep(5)
init_new_value()
lcd_show_input(0)
return
LCD1602.write(0,0,'Enter number:')
LCD1602.write(13,0,str(count))
LCD1602.write(0,1,str(lower))
LCD1602.write(3,1,' < Point < ')
LCD1602.write(13,1,str(upper))
This function works for displaying the game page.
``str(count)``: Because ``write()`` can only support the data type —
**string**, ``str()`` is needed to convert the **number** into
**string**.
.. code-block:: python
def loop():
global keypad, last_key_pressed,count
while(True):
result = 0
pressed_keys = keypad.read()
if len(pressed_keys) != 0 and last_key_pressed != pressed_keys:
if pressed_keys == ["A"]:
init_new_value()
lcd_show_input(0)
elif pressed_keys == ["D"]:
result = detect_point()
lcd_show_input(result)
elif pressed_keys[0] in keys:
if pressed_keys[0] in list(["A","B","C","D","#","*"]):
continue
count = count * 10
count += int(pressed_keys[0])
if count >= 10:
result = detect_point()
lcd_show_input(result)
print(pressed_keys)
last_key_pressed = pressed_keys
time.sleep(0.1)
``main()`` contains the whole process of the program, as show below:
1) Initialize **I2C LCD1602** and **Keypad**.
2) Judge whether the button is pressed and get the button reading.
3) If the button ‘\ **A**\ ’ is pressed, a random number **0-99** will
appear then the game starts.
4) If the button ‘\ **D**\ ’ is detected to have been pressed, the
program will enter into the outcome judgement.
5) If the button **0-9** is pressed, the value of **count** will be
changed; if the **count** is larger than **10**, then the judgement
starts.
6) The changes of the game and its values are displayed on **LCD1602**.
Phenomenon Picture
------------------------
.. image:: ../img/image274.jpeg
:align: center