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.. _1.2.2_c:
1.2.2 Passive Buzzer
==========================
Introduction
------------
In this project, we will learn how to make a passive buzzer play music.
Required Components
------------------------------
In this project, we need the following components.
.. image:: ../img/list_1.2.2.png
It's definitely convenient to buy a whole kit, here's the link:
.. list-table::
:widths: 20 20 20
:header-rows: 1
* - Name
- ITEMS IN THIS KIT
- LINK
* - Raphael Kit
- 337
- |link_Raphael_kit|
You can also buy them separately from the links below.
.. list-table::
:widths: 30 20
:header-rows: 1
* - COMPONENT INTRODUCTION
- PURCHASE LINK
* - :ref:`cpn_gpio_board`
- |link_gpio_board_buy|
* - :ref:`cpn_breadboard`
- |link_breadboard_buy|
* - :ref:`cpn_wires`
- |link_wires_buy|
* - :ref:`cpn_resistor`
- |link_resistor_buy|
* - :ref:`cpn_buzzer`
- |link_passive_buzzer_buy|
* - :ref:`cpn_transistor`
- |link_transistor_buy|
Schematic Diagram
-----------------
In this experiment, a passive buzzer, a PNP transistor and a 1k resistor
are used between the base of the transistor and GPIO to protect the
transistor.
When GPIO17 is given different frequencies, the passive buzzer will emit
different sounds; in this way, the buzzer plays music.
.. image:: ../img/image333.png
Experimental Procedures
-----------------------
**Step 1**: Build the circuit. (The Passive buzzer with green circuit board on the back.)
.. image:: ../img/image106.png
**Step 2**: Change directory.
.. raw:: html
.. code-block::
cd ~/raphael-kit/c/1.2.2/
**Step 3**: Compile.
.. raw:: html
.. code-block::
gcc 1.2.2_PassiveBuzzer.c -lwiringPi
**Step 4**: Run.
.. raw:: html
.. code-block::
sudo ./a.out
The code run, the buzzer plays a piece of music.
.. note::
If it does not work after running, or there is an error prompt: \"wiringPi.h: No such file or directory\", please refer to :ref:`install_wiringpi`.
**Code**
.. code-block:: c
#include
#include
#include
#define BuzPin 0
#define CL1 131
#define CL2 147
#define CL3 165
#define CL4 175
#define CL5 196
#define CL6 221
#define CL7 248
#define CM1 262
#define CM2 294
#define CM3 330
#define CM4 350
#define CM5 393
#define CM6 441
#define CM7 495
#define CH1 525
#define CH2 589
#define CH3 661
#define CH4 700
#define CH5 786
#define CH6 882
#define CH7 990
int song_1[] = {CM3,CM5,CM6,CM3,CM2,CM3,CM5,CM6,CH1,CM6,CM5,CM1,CM3,CM2,
CM2,CM3,CM5,CM2,CM3,CM3,CL6,CL6,CL6,CM1,CM2,CM3,CM2,CL7,
CL6,CM1,CL5};
int beat_1[] = {1,1,3,1,1,3,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,1,2,1,1,
1,1,1,1,1,1,3};
int song_2[] = {CM1,CM1,CM1,CL5,CM3,CM3,CM3,CM1,CM1,CM3,CM5,CM5,CM4,CM3,CM2,
CM2,CM3,CM4,CM4,CM3,CM2,CM3,CM1,CM1,CM3,CM2,CL5,CL7,CM2,CM1
};
int beat_2[] = {1,1,1,3,1,1,1,3,1,1,1,1,1,1,3,1,1,1,2,1,1,1,3,1,1,1,3,3,2,3};
int main(void)
{
int i, j;
if(wiringPiSetup() == -1){ //when initialize wiring failed,print message to screen
printf("setup wiringPi failed !");
return 1;
}
if(softToneCreate(BuzPin) == -1){
printf("setup softTone failed !");
return 1;
}
while(1){
printf("music is being played...\n");
for(i=0;i