fusion_hat.music module

Music

This module provides a class for playing music, sound affect and note control.

Example

Import the module and create an instance

>>> from fusion_hat.music import Music
>>> music = Music()

Play a music file

>>> music.music_play("music.wav")

Play music in a thread

>>> music_thread = threading.Thread(target=music.music_play, args=("music.wav",))
>>> music_thread.start()

Control the music

>>> music.music_pause()
>>> music.music_resume()
>>> music.music_stop()

Play a sound file

>>> music.sound_play("sound.wav")

Play a sound file in a thread

>>> music.sound_play_thread("sound.wav")
class fusion_hat.music.Music[source]

Bases: object

Play music, sound affect and note control

CHANNELS = 1
RATE = 44100
KEY_G_MAJOR = 1
KEY_D_MAJOR = 2
KEY_A_MAJOR = 3
KEY_E_MAJOR = 4
KEY_B_MAJOR = 5
KEY_F_SHARP_MAJOR = 6
KEY_C_SHARP_MAJOR = 7
KEY_F_MAJOR = -1
KEY_B_FLAT_MAJOR = -2
KEY_E_FLAT_MAJOR = -3
KEY_A_FLAT_MAJOR = -4
KEY_D_FLAT_MAJOR = -5
KEY_G_FLAT_MAJOR = -6
KEY_C_FLAT_MAJOR = -7
KEY_SIGNATURE_SHARP = 1
KEY_SIGNATURE_FLAT = -1
WHOLE_NOTE = 1
HALF_NOTE = 0.5
QUARTER_NOTE = 0.25
EIGHTH_NOTE = 0.125
SIXTEENTH_NOTE = 0.0625
NOTE_BASE_FREQ = 440

Base note frequency for calculation (A4)

NOTE_BASE_INDEX = 69

Base note index for calculation (A4) MIDI compatible

NOTES = [None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, 'A0', 'A#0', 'B0', 'C1', 'C#1', 'D1', 'D#1', 'E1', 'F1', 'F#1', 'G1', 'G#1', 'A1', 'A#1', 'B1', 'C2', 'C#2', 'D2', 'D#2', 'E2', 'F2', 'F#2', 'G2', 'G#2', 'A2', 'A#2', 'B2', 'C3', 'C#3', 'D3', 'D#3', 'E3', 'F3', 'F#3', 'G3', 'G#3', 'A3', 'A#3', 'B3', 'C4', 'C#4', 'D4', 'D#4', 'E4', 'F4', 'F#4', 'G4', 'G#4', 'A4', 'A#4', 'B4', 'C5', 'C#5', 'D5', 'D#5', 'E5', 'F5', 'F#5', 'G5', 'G#5', 'A5', 'A#5', 'B5', 'C6', 'C#6', 'D6', 'D#6', 'E6', 'F6', 'F#6', 'G6', 'G#6', 'A6', 'A#6', 'B6', 'C7', 'C#7', 'D7', 'D#7', 'E7', 'F7', 'F#7', 'G7', 'G#7', 'A7', 'A#7', 'B7', 'C8']

Notes name, MIDI compatible

time_signature(top: int = None, bottom: int = None) tuple[source]

Set/get time signature

Parameters:
  • top (int, optional) – top number of time signature. Defaults to None.

  • bottom (int, optional) – bottom number of time signature. Defaults to None.

Returns:

time signature

Return type:

tuple

key_signature(key: int = None) int[source]

Set/get key signature

Parameters:

key (int, optional) – key signature use KEY_XX_MAJOR or String “#”, “##”, or “bbb”, “bbbb”. Defaults to None.

Returns:

key signature

Return type:

int

tempo(tempo: int = None, note_value: float = 0.25) tuple[source]

Set/get tempo beat per minute(bpm)

Parameters:
  • tempo (int, optional) – tempo. Defaults to None.

  • note_value (float, optional) – note value(1, 1/2, Music.HALF_NOTE, etc). Defaults to QUARTER_NOTE.

Returns:

tempo

Return type:

tuple

beat(beat: float) float[source]

Calculate beat delay in seconds from tempo

Parameters:

beat (float) – beat index

Returns:

beat delay

Return type:

float

note(note: str, natural: bool = False) float[source]

Get frequency of a note

Parameters:
  • note (str) – note name(See NOTES)

  • natural (bool, optional) – if natural note. Defaults to False.

Returns:

frequency of note

Return type:

float

sound_play(filename: str, volume: int = None) None[source]

Play sound effect file

Parameters:
  • filename (str) – sound effect file name

  • volume (int, optional) – volume 0-100, leave empty will not change volume. Defaults to None.

sound_play_threading(filename: str, volume: int = None) None[source]

Play sound effect in thread(in the background)

Parameters:
  • filename (str) – sound effect file name

  • volume (int, optional) – volume 0-100, leave empty will not change volume. Defaults to None.

music_play(filename: str, loops: int = 1, start: float = 0.0, volume: int = None) None[source]

Play music file

Parameters:
  • filename (str) – sound file name

  • loops (int, optional) – number of loops, 0:loop forever, 1:play once, 2:play twice, … Defaults to 1.

  • start (float, optional) – start time in seconds. Defaults to 0.0.

  • volume (int, optional) – volume 0-100, leave empty will not change volume. Defaults to None.

music_set_volume(value: int) None[source]

Set music volume

Parameters:

value (int) – volume 0-100

music_stop() None[source]

Stop music

music_pause() None[source]

Pause music

music_resume() None[source]

Resume music

music_unpause() None[source]

Unpause music(resume music)

sound_length(filename: str) float[source]

Get sound effect length in seconds

Parameters:

filename (str) – sound effect file name

Returns:

length in seconds

Return type:

float

get_tone_data(freq: float, duration: float) list[source]

Get tone data for playing

Credit to: Aditya Shankar & Gringo Suave https://stackoverflow.com/a/53231212/14827323

Parameters:
  • freq (float) – frequency

  • duration (float) – duration in seconds

Returns:

tone data

Return type:

list

play_tone_for(freq: float, duration: float) None[source]

Play tone for duration seconds Credit to: Aditya Shankar & Gringo Suave https://stackoverflow.com/a/53231212/14827323

Parameters:
  • freq (float) – frequency, you can use NOTES to get frequency

  • duration (float) – duration in seconds