.. note:: Hello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts. **Why Join?** - **Expert Support**: Solve post-sale issues and technical challenges with help from our community and team. - **Learn & Share**: Exchange tips and tutorials to enhance your skills. - **Exclusive Previews**: Get early access to new product announcements and sneak peeks. - **Special Discounts**: Enjoy exclusive discounts on our newest products. - **Festive Promotions and Giveaways**: Take part in giveaways and holiday promotions. 👉 Ready to explore and create with us? Click [|link_sf_facebook|] and join today! Hello Mouse ================== In this project, your mouse will keep shooting lines towards a point; move the mouse and you will draw a unique line of stars. Press the mouse to restart the drawing. .. image:: img/hello_mouse1.png **Sketch** .. code-block:: arduino int pointX = 172; int pointY = 88; void setup() { size(400, 400); stroke(255); background(192, 16, 18); } void draw() { line(pointX, pointY, mouseX, mouseY); } void mousePressed() { pointX=mouseX; pointY=mouseY; background(192, 16, 18); } **How it works?** The previous project was drawing a single image without any animation or interaction. If we want to make an interactive sketch, we need to add the ``setup()`` and ``draw()`` functions (these are built-in functions that are called automatically) to build the frame. * ``setup()``: Executed only once at the start of the sketch. * ``draw()``: Executed repeatedly, where we usually add the sketch for drawing the animation. .. code-block:: arduino int pointX = 172; int pointY = 88; void setup() { size(400, 400); stroke(255); background(192, 16, 18); } void draw() { line(pointX, pointY, mouseX, mouseY); } This sketch above already works smoothly as an interactive sketch. Next you can add a mouse click event. This event can be implemented with the ``mousePressed()`` function, where we add statements to refresh the target point and clear the screen. .. code-block:: arduino int pointX = 172; int pointY = 88; void setup() { size(400, 400); stroke(255); background(192, 16, 18); } void draw() { line(pointX, pointY, mouseX, mouseY); } void mousePressed() { pointX=mouseX; pointY=mouseY; background(192, 16, 18); } For more please refer to `Processing Reference `_.