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3.1.13 GAME– 10 Second
========================
Introduction
-------------------
Next, follow me to make a game device to challenge your concentration.
Tie the tilt switch to a stick to make a magic wand. Shake the wand, the
4-digit segment display will start counting, shake again will let it
stop counting. If you succeed in keeping the displayed count at
**10.00**, then you win. You can play the game with your friends to see
who is the time wizard.
Components
----------------
.. image:: img/list_GAME_10_Second.png
:align: center
Schematic Diagram
------------------------
============ ======== ======== ===
T-Board Name physical wiringPi BCM
GPIO17 Pin 11 0 17
GPIO27 Pin 13 2 27
GPIO22 Pin 15 3 22
SPIMOSI Pin 19 12 10
GPIO18 Pin 12 1 18
GPIO23 Pin 16 4 23
GPIO24 Pin 18 5 24
GPIO26 Pin 37 25 26
============ ======== ======== ===
.. image:: img/Schematic_three_one13.png
:align: center
Experimental Procedures
---------------------------------
**Step 1**: Build the circuit.
.. image:: img/image277.png
:width: 800
**Step 2**: Go to the folder of the code.
.. raw:: html
.. code-block::
cd ~/davinci-kit-for-raspberry-pi/c/3.1.13/
**Step 3**: Compile the code.
.. raw:: html
.. code-block::
gcc 3.1.13_GAME_10Second.c -lwiringPi
**Step 4**: Run the executable file.
.. raw:: html
.. code-block::
sudo ./a.out
Shake the wand, the 4-digit segment display will start counting, shake
again will let it stop counting. If you succeed in keeping the displayed
count at **10.00**, then you win. Shake it one more time to start the
next round of the game.
.. note::
If it does not work after running, or there is an error prompt: \"wiringPi.h: No such file or directory\", please refer to :ref:`install_wiringpi_pi5`.
**Code Explanation**
.. code-block:: c
void stateChange(){
if (gameState == 0){
counter = 0;
delay(1000);
ualarm(10000,10000);
}else{
alarm(0);
delay(1000);
}
gameState = (gameState + 1)%2;
}
The game is divided into two modes:
gameState=0 is the \"start\" mode, in which the time is timed and
displayed on the segment display, and the tilting switch is shaken to
enter the \"show\" mode.
GameState =1 is the \"show\" mode, which stops the timing and displays the
time on the segment display. Shaking the tilt switch again will reset
the timer and restart the game.
.. code-block:: c
void loop(){
int currentState =0;
int lastState=0;
while(1){
display();
currentState=digitalRead(sensorPin);
if((currentState==0)&&(lastState==1)){
stateChange();
}
lastState=currentState;
}
}
Loop() is the main function. First, the time is displayed on the 4-bit
segment display and the value of the tilt switch is read. If the state
of the tilt switch has changed, stateChange() is called.