.. note:: Hello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts. **Why Join?** - **Expert Support**: Solve post-sale issues and technical challenges with help from our community and team. - **Learn & Share**: Exchange tips and tutorials to enhance your skills. - **Exclusive Previews**: Get early access to new product announcements and sneak peeks. - **Special Discounts**: Enjoy exclusive discounts on our newest products. - **Festive Promotions and Giveaways**: Take part in giveaways and holiday promotions. 👉 Ready to explore and create with us? Click [|link_sf_facebook|] and join today! 3.1.13 GAME– 10 Second ======================== Introduction ------------------- Next, follow me to make a game device to challenge your concentration. Tie the tilt switch to a stick to make a magic wand. Shake the wand, the 4-digit segment display will start counting, shake again will let it stop counting. If you succeed in keeping the displayed count at **10.00**, then you win. You can play the game with your friends to see who is the time wizard. Components ---------------- .. image:: img/list_GAME_10_Second.png :align: center Schematic Diagram ------------------------ ============ ======== ======== === T-Board Name physical wiringPi BCM GPIO17 Pin 11 0 17 GPIO27 Pin 13 2 27 GPIO22 Pin 15 3 22 SPIMOSI Pin 19 12 10 GPIO18 Pin 12 1 18 GPIO23 Pin 16 4 23 GPIO24 Pin 18 5 24 GPIO26 Pin 37 25 26 ============ ======== ======== === .. image:: img/Schematic_three_one13.png :align: center Experimental Procedures --------------------------------- **Step 1**: Build the circuit. .. image:: img/image277.png :width: 800 **Step 2**: Go to the folder of the code. .. raw:: html .. code-block:: cd ~/davinci-kit-for-raspberry-pi/c/3.1.13/ **Step 3**: Compile the code. .. raw:: html .. code-block:: gcc 3.1.13_GAME_10Second.c -lwiringPi **Step 4**: Run the executable file. .. raw:: html .. code-block:: sudo ./a.out Shake the wand, the 4-digit segment display will start counting, shake again will let it stop counting. If you succeed in keeping the displayed count at **10.00**, then you win. Shake it one more time to start the next round of the game. .. note:: If it does not work after running, or there is an error prompt: \"wiringPi.h: No such file or directory\", please refer to :ref:`install_wiringpi_pi5`. **Code Explanation** .. code-block:: c void stateChange(){     if (gameState == 0){         counter = 0;         delay(1000);         ualarm(10000,10000);      }else{         alarm(0);         delay(1000);     }     gameState = (gameState + 1)%2; } The game is divided into two modes: gameState=0 is the \"start\" mode, in which the time is timed and displayed on the segment display, and the tilting switch is shaken to enter the \"show\" mode. GameState =1 is the \"show\" mode, which stops the timing and displays the time on the segment display. Shaking the tilt switch again will reset the timer and restart the game. .. code-block:: c void loop(){     int currentState =0;     int lastState=0;     while(1){         display();         currentState=digitalRead(sensorPin);         if((currentState==0)&&(lastState==1)){             stateChange();         }         lastState=currentState;     } } Loop() is the main function. First, the time is displayed on the 4-bit segment display and the value of the tilt switch is read. If the state of the tilt switch has changed, stateChange() is called.