.. note:: Hello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts. **Why Join?** - **Expert Support**: Solve post-sale issues and technical challenges with help from our community and team. - **Learn & Share**: Exchange tips and tutorials to enhance your skills. - **Exclusive Previews**: Get early access to new product announcements and sneak peeks. - **Special Discounts**: Enjoy exclusive discounts on our newest products. - **Festive Promotions and Giveaways**: Take part in giveaways and holiday promotions. šŸ‘‰ Ready to explore and create with us? Click [|link_sf_facebook|] and join today! 1.2.2 Passive Buzzer ===================== Introduction ------------ In this lesson, we will learn how to make a passive buzzer play music. Components ---------- .. image:: img/list_1.2.2.png Schematic Diagram ----------------- In this experiment, a passive buzzer, a PNP transistor and a 1k resistor are used between the base of the transistor and GPIO to protect the transistor. When GPIO17 is given different frequencies, the passive buzzer will emit different sounds; in this way, the buzzer plays music. .. image:: img/image333.png Experimental Procedures ----------------------- **Step 1**: Build the circuit. .. image:: img/image106.png :width: 800 **Step 2**: Change directory. .. raw:: html .. code-block:: cd ~/davinci-kit-for-raspberry-pi/c/1.2.2/ **Step 3**: Compile. .. raw:: html .. code-block:: gcc 1.2.2_PassiveBuzzer.c -lwiringPi **Step 4**: Run. .. raw:: html .. code-block:: sudo ./a.out The code run, the buzzer plays a piece of music. .. note:: If it does not work after running, or there is an error prompt: \"wiringPi.h: No such file or directory\", please refer to :ref:`install_wiringpi_pi5`. **Code** .. code-block:: c #include #include #include #define BuzPin 0 #define CL1 131 #define CL2 147 #define CL3 165 #define CL4 175 #define CL5 196 #define CL6 221 #define CL7 248 #define CM1 262 #define CM2 294 #define CM3 330 #define CM4 350 #define CM5 393 #define CM6 441 #define CM7 495 #define CH1 525 #define CH2 589 #define CH3 661 #define CH4 700 #define CH5 786 #define CH6 882 #define CH7 990 int song_1[] = {CM3,CM5,CM6,CM3,CM2,CM3,CM5,CM6,CH1,CM6,CM5,CM1,CM3,CM2, CM2,CM3,CM5,CM2,CM3,CM3,CL6,CL6,CL6,CM1,CM2,CM3,CM2,CL7, CL6,CM1,CL5}; int beat_1[] = {1,1,3,1,1,3,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,1,2,1,1, 1,1,1,1,1,1,3}; int song_2[] = {CM1,CM1,CM1,CL5,CM3,CM3,CM3,CM1,CM1,CM3,CM5,CM5,CM4,CM3,CM2, CM2,CM3,CM4,CM4,CM3,CM2,CM3,CM1,CM1,CM3,CM2,CL5,CL7,CM2,CM1 }; int beat_2[] = {1,1,1,3,1,1,1,3,1,1,1,1,1,1,3,1,1,1,2,1,1,1,3,1,1,1,3,3,2,3}; int main(void) { int i, j; if(wiringPiSetup() == -1){ //when initialize wiring failed,print message to screen printf("setup wiringPi failed !"); return 1; } if(softToneCreate(BuzPin) == -1){ printf("setup softTone failed !"); return 1; } while(1){ printf("music is being played...\n"); delay(100); for(i=0;i