.. note:: Hello, welcome to the SunFounder Raspberry Pi & Arduino & ESP32 Enthusiasts Community on Facebook! Dive deeper into Raspberry Pi, Arduino, and ESP32 with fellow enthusiasts. **Why Join?** - **Expert Support**: Solve post-sale issues and technical challenges with help from our community and team. - **Learn & Share**: Exchange tips and tutorials to enhance your skills. - **Exclusive Previews**: Get early access to new product announcements and sneak peeks. - **Special Discounts**: Enjoy exclusive discounts on our newest products. - **Festive Promotions and Giveaways**: Take part in giveaways and holiday promotions. šŸ‘‰ Ready to explore and create with us? Click [|link_sf_facebook|] and join today! 1.2.2 Passive Buzzer ===================== Introduction ------------ In this lesson, we will learn how to make a passive buzzer play music. Components ---------- .. image:: img/list_1.2.2.png Schematic Diagram ----------------- In this experiment, a passive buzzer, a PNP transistor and a 1k resistor are used between the base of the transistor and GPIO to protect the transistor. When GPIO17 is given different frequencies, the passive buzzer will emit different sounds; in this way, the buzzer plays music. .. image:: img/image333.png Experimental Procedures ----------------------- **Step 1**: Build the circuit. .. image:: img/image106.png :width: 800 For C Language Users ^^^^^^^^^^^^^^^^^^^^ **Step 2**: Change directory. .. raw:: html .. code-block:: cd ~/davinci-kit-for-raspberry-pi/c/1.2.2/ **Step 3**: Compile. .. raw:: html .. code-block:: gcc 1.2.2_PassiveBuzzer.c -lwiringPi **Step 4**: Run. .. raw:: html .. code-block:: sudo ./a.out The code run, the buzzer plays a piece of music. .. note:: If it does not work after running, or there is an error prompt: \"wiringPi.h: No such file or directory\", please refer to :ref:`install_wiringpi`. **Code** .. code-block:: c #include #include #include #define BuzPin 0 #define CL1 131 #define CL2 147 #define CL3 165 #define CL4 175 #define CL5 196 #define CL6 221 #define CL7 248 #define CM1 262 #define CM2 294 #define CM3 330 #define CM4 350 #define CM5 393 #define CM6 441 #define CM7 495 #define CH1 525 #define CH2 589 #define CH3 661 #define CH4 700 #define CH5 786 #define CH6 882 #define CH7 990 int song_1[] = {CM3,CM5,CM6,CM3,CM2,CM3,CM5,CM6,CH1,CM6,CM5,CM1,CM3,CM2, CM2,CM3,CM5,CM2,CM3,CM3,CL6,CL6,CL6,CM1,CM2,CM3,CM2,CL7, CL6,CM1,CL5}; int beat_1[] = {1,1,3,1,1,3,1,1,1,1,1,1,1,1,3,1,1,3,1,1,1,1,1,1,1,2,1,1, 1,1,1,1,1,1,3}; int song_2[] = {CM1,CM1,CM1,CL5,CM3,CM3,CM3,CM1,CM1,CM3,CM5,CM5,CM4,CM3,CM2, CM2,CM3,CM4,CM4,CM3,CM2,CM3,CM1,CM1,CM3,CM2,CL5,CL7,CM2,CM1 }; int beat_2[] = {1,1,1,3,1,1,1,3,1,1,1,1,1,1,3,1,1,1,2,1,1,1,3,1,1,1,3,3,2,3}; int main(void) { int i, j; if(wiringPiSetup() == -1){ //when initialize wiring failed,print message to screen printf("setup wiringPi failed !"); return 1; } if(softToneCreate(BuzPin) == -1){ printf("setup softTone failed !"); return 1; } while(1){ printf("music is being played...\n"); delay(100); for(i=0;i .. code-block:: cd ~/davinci-kit-for-raspberry-pi/python/ **Step 3: Run.** .. raw:: html .. code-block:: sudo python3 1.2.2_PassiveBuzzer.py The code run, the buzzer plays a piece of music. **Code** .. note:: You can **Modify/Reset/Copy/Run/Stop** the code below. But before that, you need to go to source code path like ``davinci-kit-for-raspberry-pi/python``. .. raw:: html .. code-block:: python import RPi.GPIO as GPIO import time Buzzer = 11 CL = [0, 131, 147, 165, 175, 196, 211, 248] # Frequency of Bass tone in C major CM = [0, 262, 294, 330, 350, 393, 441, 495] # Frequency of Midrange tone in C major CH = [0, 525, 589, 661, 700, 786, 882, 990] # Frequency of Treble tone in C major song_1 = [ CM[3], CM[5], CM[6], CM[3], CM[2], CM[3], CM[5], CM[6], # Notes of song1 CH[1], CM[6], CM[5], CM[1], CM[3], CM[2], CM[2], CM[3], CM[5], CM[2], CM[3], CM[3], CL[6], CL[6], CL[6], CM[1], CM[2], CM[3], CM[2], CL[7], CL[6], CM[1], CL[5] ] beat_1 = [ 1, 1, 3, 1, 1, 3, 1, 1, # Beats of song 1, 1 means 1/8 beat 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 3 ] song_2 = [ CM[1], CM[1], CM[1], CL[5], CM[3], CM[3], CM[3], CM[1], # Notes of song2 CM[1], CM[3], CM[5], CM[5], CM[4], CM[3], CM[2], CM[2], CM[3], CM[4], CM[4], CM[3], CM[2], CM[3], CM[1], CM[1], CM[3], CM[2], CL[5], CL[7], CM[2], CM[1] ] beat_2 = [ 1, 1, 2, 2, 1, 1, 2, 2, # Beats of song 2, 1 means 1/8 beat 1, 1, 2, 2, 1, 1, 3, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 3 ] def setup(): GPIO.setmode(GPIO.BOARD) # Numbers GPIOs by physical location GPIO.setup(Buzzer, GPIO.OUT) # Set pins' mode is output global Buzz # Assign a global variable to replace GPIO.PWM Buzz = GPIO.PWM(Buzzer, 440) # 440 is initial frequency. Buzz.start(50) # Start Buzzer pin with 50% duty cycle def loop(): while True: print ('\n Playing song 1...') for i in range(1, len(song_1)): # Play song 1 Buzz.ChangeFrequency(song_1[i]) # Change the frequency along the song note time.sleep(beat_1[i] * 0.5) # delay a note for beat * 0.5s time.sleep(1) # Wait a second for next song. print ('\n\n Playing song 2...') for i in range(1, len(song_2)): # Play song 1 Buzz.ChangeFrequency(song_2[i]) # Change the frequency along the song note time.sleep(beat_2[i] * 0.5) # delay a note for beat * 0.5s def destory(): Buzz.stop() # Stop the buzzer GPIO.output(Buzzer, 1) # Set Buzzer pin to High GPIO.cleanup() # Release resource if __name__ == '__main__': # Program start from here setup() try: loop() except KeyboardInterrupt: # When 'Ctrl+C' is pressed, the program destroy() will be executed. destory() **Code Explanation** .. code-block:: python CL = [0, 131, 147, 165, 175, 196, 211, 248] # Frequency of Bass tone in C major CM = [0, 262, 294, 330, 350, 393, 441, 495] # Frequency of Midrange tone in C major CH = [0, 525, 589, 661, 700, 786, 882, 990] # Frequency of Treble tone in C major These are the frequencies of each note. The first 0 is to skip CL[0] so that the number 1-7 corresponds to the CDEFGAB of the tone. .. code-block:: python song_1 = [ CM[3], CM[5], CM[6], CM[3], CM[2], CM[3], CM[5], CM[6], CH[1], CM[6], CM[5], CM[1], CM[3], CM[2], CM[2], CM[3], CM[5], CM[2], CM[3], CM[3], CL[6], CL[6], CL[6], CM[1], CM[2], CM[3], CM[2], CL[7], CL[6], CM[1], CL[5] ] These arrays are the notes of a song. .. code-block:: python beat_1 = [ 1, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 3 ] Every sound beat (each number) represents the ā…› beat, or 0.5s .. code-block:: python Buzz = GPIO.PWM(Buzzer, 440) Buzz.start(50) Define pin Buzzer as PWM pin, then set its frequency to 440 and Buzz.start(50) is used to run PWM. What’s more, set the duty cycle to 50%. .. code-block:: python for i in range(1, len(song_1)): Buzz.ChangeFrequency(song_1[i]) time.sleep(beat_1[i] * 0.5) Run a for loop, then the buzzer will play the notes in the array song_1[] with the beats in the beat_1[] array, . Now you can hear the passive buzzer playing music. Phenomenon Picture ------------------ .. image:: img/image107.jpeg